billy2, lawful male asgardish Poison Mage ------------ |..........| |..@...@...| |...F......| |..........| ---------- - [Billy2 the Poison Mixer] St8 Dx15 Co13 In18 Wi14 Ch8 PoiAsgMalLaw Dlvl:1 $0 HP19(19) Pw21(21) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male asgardish Poison Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy This cloak feels a little itchy. You are lucky! Full moon tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 35 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 195 Monsters only dropped their musable items with 76% chance Scroll drop chance was reduced to 69% Wand drop chance was reduced to 76% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 84% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 25123 Monster spawn increase reached its maximum at turn 52429 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 101640 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: pile of coins (freq bonus 2) The monster species that spawned more often: sepia warp fungus (freq bonus 8) The monster species that spawned more often: nexus mold (freq bonus 5) The monster species that spawned more often: bramble mold (freq bonus 10) The monster species that spawned more often: semi-novice warrior (freq bonus 8) The monster species that spawned more often: menelrog (freq bonus 10) The monster species that spawned more often: gretinah sephirah (freq bonus 12) The monster species that spawned more often: bright blue force fungus (freq bonus 5) The monster species that spawned more often: ferret (freq bonus 6) The monster species that spawned more often: king toad (freq bonus 6) The monster species that spawned more often: elemental (freq bonus 4) The monster species that spawned more often: greater titan (freq bonus 8) The monster species that spawned more often: void mold (freq bonus 3) The monster species that spawned more often: creeper (freq bonus 8) The monster species that spawned more often: aerial servent (freq bonus 5) The monster species that spawned more often: undead diver (freq bonus 10) The monster species that spawned more often: baby water dragon (freq bonus 5) The monster species that spawned more often: fiend of Slaanesh (freq bonus 5) The monster species that spawned more often: barracuda (freq bonus 12) The monster species that spawned more often: mastodon (freq bonus 16) The monster species that spawned more often: Andrej (freq bonus 4) The monster species that never randomly spawned: Olog-hai spellcaster The monster species that never randomly spawned: glare patch The monster species that never randomly spawned: colorful colony The monster species that never randomly spawned: soft boiled eggman The monster species that never randomly spawned: undead warp fungus The monster species that never randomly spawned: skeleton naga The monster species that never randomly spawned: colorful stalk The monster species that never randomly spawned: sludge growth The monster species that never randomly spawned: epidote spore The monster species that never randomly spawned: newt The RNG hath decreed that this item was never generated: tempest horn (horn) The RNG hath decreed that this item was never generated: auto destruct stone (gray) The RNG hath decreed that this item was never generated: dragon horned headpiece (headpiece) The RNG hath decreed that this item was never generated: urine (manky) The RNG hath decreed that this item was never generated: orange ((null)) The RNG hath decreed that this item was never generated: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 57) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 21) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 31) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 60) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 6) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 10) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 10) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 2) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 11) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 2) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 10) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 8) The RNG hath decreed that this item was always generated cursed: shoulder rings (strange rings) The RNG hath decreed that this item was always generated cursed: toxic (holed) The RNG hath decreed that this item was always generated cursed: mummy wrapping ((null)) The RNG hath decreed that this item was always generated cursed: create monster (maple) The RNG hath decreed that this item was always generated cursed: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this trap was always invisible: scent trap The RNG hath decreed that this trap was generated more often: fast forward trap (freq bonus 1) Next attribute increase check would have come at turn 478 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin You could not have safely prayed (542) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Poison Mage...