billy2, lawful male asgardish Poison Mage ---------- |........+ |........| |........| |.r......| |r..F....| |..@.....| --------+- [Billy2 the Poison Mixer] St7 Dx7 Co7 In11 Wi8 Ch6 PoiAsgMalLaw Dlvl:1 $0 HP19(19) Pw20(20) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male asgardish Poison Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy This cloak feels a little itchy. You are lucky! Full moon tonight. Unknown command ' '. (2x) # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 12 Armor identification only worked 15 times out of 21 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 39% chance Ring drop chance was reduced to 57% Potion drop chance was reduced to 80% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32158 Monster spawn increase reached its maximum at turn 69758 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1001225 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: trapper or lurker above (freq bonus 1) The monster species that spawned more often: athena giant (freq bonus 8) The monster species that spawned more often: decayed patch (freq bonus 2) The monster species that spawned more often: baby ruby dragon (freq bonus 6) The monster species that spawned more often: The Lucky Hobbit (freq bonus 4) The monster species that spawned more often: crystal hound (freq bonus 6) The monster species that spawned more often: agent black growth (freq bonus 3) The monster species that spawned more often: gatling archer (freq bonus 6) The monster species that spawned more often: Smaug the ADOM Hurthling (freq bonus 2) The monster species that spawned more often: ranger chieftain (freq bonus 12) The monster species that spawned more often: blade naga hatchling (freq bonus 3) The monster species that spawned more often: electric giant (freq bonus 2) The monster species that spawned more often: tear force fungus (freq bonus 12) The monster species that spawned more often: giant ego mimic (freq bonus 4) The monster species that spawned more often: albino mushroom (freq bonus 2) The monster species that spawned more often: assiah sephirah (freq bonus 5) The monster species that spawned more often: Keystone Detective (freq bonus 6) The monster species that spawned more often: ace of spades (freq bonus 16) The monster species that spawned more often: rainbow force patch (freq bonus 4) The monster species that spawned more often: mirkwood goblin (freq bonus 2) The monster species that spawned more often: g-choice (freq bonus 16) The monster species that never randomly spawned: monastic lich The monster species that never randomly spawned: critic The monster species that never randomly spawned: soft patch The monster species that never randomly spawned: slow vortex The monster species that never randomly spawned: drone colony The monster species that never randomly spawned: Dreaming Kop The monster species that never randomly spawned: gravitator The monster species that never randomly spawned: tree lurker The monster species that never randomly spawned: shadow warrior The monster species that never randomly spawned: sparkling fungus The RNG hath decreed that this item was never generated: fly swatter ((null)) The RNG hath decreed that this item was never generated: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was never generated: ESP (muddy) The RNG hath decreed that this item was never generated: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was never generated: bugle ((null)) The RNG hath decreed that this item was never generated: disintegration beam (bursting) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 23) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 7) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 15) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 8) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 15) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 7) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 216) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 10) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 7) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 52) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 2) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 13) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 6) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 59) The RNG hath decreed that this item was always generated cursed: sack (bag) The RNG hath decreed that this item was always generated cursed: ghostly stone (gray) The RNG hath decreed that this item was always generated cursed: stone dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: otama ((null)) The RNG hath decreed that this item was always generated cursed: striking (ebony) The RNG hath decreed that this trap was always invisible: stone to flesh trap The RNG hath decreed that this trap was generated more often: inertia trap (freq bonus 1) Next attribute increase check would have come at turn 1443 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin You could not have safely prayed (347) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Poison Mage...