billy2, lawful male asgardish Poison Mage ---- |.F| -.@- ....... ----..--- |..| -+-- [Billy2 the Poison Mixer] St10 Dx12 Co8 In13 Wi5 Ch12 PoiAsgMalLaw Dlvl:1 $0 HP19(19) Pw21(21) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male asgardish Poison Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy This cloak feels a little itchy. You are lucky! Full moon tonight. Unknown command ' '. (2x) # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 353 Scroll drop chance was reduced to 95% Ring drop chance was reduced to 62% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 64% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22711 Monster spawn increase reached its maximum at turn 47722 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 334689 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: ant or other insect (freq bonus 6) The monster species that spawned more often: darkness turret (freq bonus 18) The monster species that spawned more often: sneaker (freq bonus 32) The monster species that spawned more often: Boris (freq bonus 20) The monster species that spawned more often: clear icky thing (freq bonus 22) The monster species that spawned more often: real plasma hound (freq bonus 9) The monster species that spawned more often: Quaker, Master of Earth (freq bonus 8) The monster species that spawned more often: Verena's worn-out combat boot (freq bonus 9) The monster species that spawned more often: Cray (freq bonus 16) The monster species that spawned more often: Jessica's stiletto boot (freq bonus 14) The monster species that spawned more often: undead horse (freq bonus 9) The monster species that spawned more often: undead undertaker (freq bonus 28) The monster species that spawned more often: undead naga (freq bonus 8) The monster species that spawned more often: camouflaged watcher (freq bonus 18) The monster species that spawned more often: mana spore (freq bonus 7) The monster species that spawned more often: Kati's thick girl boot (freq bonus 20) The monster species that spawned more often: police officer (freq bonus 9) The monster species that spawned more often: fire gazer (freq bonus 10) The monster species that spawned more often: eternium golem (freq bonus 16) The monster species that spawned more often: very old black dragon (freq bonus 18) The monster species that spawned more often: very old cyan dragon (freq bonus 10) The monster species that never randomly spawned: soft growth The monster species that never randomly spawned: velociraptor The monster species that never randomly spawned: elven centaur The monster species that never randomly spawned: lotus naga The monster species that never randomly spawned: stone force patch The monster species that never randomly spawned: wood elf hunter The monster species that never randomly spawned: big gem trove The monster species that never randomly spawned: activistor The monster species that never randomly spawned: quantum smasher The monster species that never randomly spawned: vulture The RNG hath decreed that this item was never generated: cure freeze (snowy) The RNG hath decreed that this item was never generated: crystal boots (glass boots) The RNG hath decreed that this item was never generated: amulet of mental stability (slexy) The RNG hath decreed that this item was never generated: alchemy smock (apron) The RNG hath decreed that this item was never generated: helmet (plumed helmet) The RNG hath decreed that this item was never generated: obsidian (black) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 6) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 19) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 241) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 40) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 48) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 11) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 2) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 9) The RNG hath decreed that this item was generated more often: saddle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 14) The RNG hath decreed that this item was always generated cursed: emerald dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: granite scourge ((null)) The RNG hath decreed that this item was always generated cursed: elysium hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: cream pie ((null)) The RNG hath decreed that this item was always generated cursed: helm of true sight (translucent helmet) The RNG hath decreed that this trap was always invisible: turn table The RNG hath decreed that this trap was generated more often: glyph of summoning (freq bonus 1) Next attribute increase check would have come at turn 379 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 You were poison resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin You could not have safely prayed (164) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 70% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Poison Mage...