billy2, lawful male orcish Artist ----- |@..| |f..| .... |..{| ----- [Billy2 the Paint Splotcher] St12 Dx16 Co19 In15 Wi20 Ch14 ArtOrcMalLaw+CXZ Dlvl:1 $4 HP17(17) Pw13(13) AC2 Exp1 T1 Latest messages Hello billy2, welcome to SlashEMExtended! You are a lawful male curser x-race amnesiac orcish Artist. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 163 Potion identification only worked 3 times out of 8 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 89% Wand drop chance was reduced to 80% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 78% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 62560 Monster spawn increase reached its maximum at turn 158150 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 969570 The monster class that cannot be genocided was piercer The monster class that was spawned more often: worm (freq bonus 1) The monster color that was spawned more often: cyan (freq bonus 1) The monster species that spawned more often: albino roach (freq bonus 2) The monster species that spawned more often: black wolf (freq bonus 3) The monster species that spawned more often: huge lizard (freq bonus 8) The monster species that spawned more often: Marleen's sneaker (freq bonus 6) The monster species that spawned more often: wind fungus (freq bonus 4) The monster species that spawned more often: Autogorgon (freq bonus 4) The monster species that spawned more often: agony worm (freq bonus 5) The monster species that spawned more often: uruk berserker (freq bonus 2) The monster species that spawned more often: Bitchy Lara (freq bonus 6) The monster species that spawned more often: elder gazer (freq bonus 6) The monster species that spawned more often: Jane's hugging boot (freq bonus 8) The monster species that spawned more often: greater plasma elemental (freq bonus 2) The monster species that spawned more often: fake spore (freq bonus 2) The monster species that spawned more often: Jack the Ripper (freq bonus 10) The monster species that spawned more often: seven-tentacle hententmon (freq bonus 4) The monster species that spawned more often: minotroll (freq bonus 3) The monster species that spawned more often: nickelpede (freq bonus 10) The monster species that spawned more often: kobold shaman (freq bonus 8) The monster species that spawned more often: warped shaman (freq bonus 3) The monster species that spawned more often: skunk (freq bonus 4) The monster species that never randomly spawned: phasing frost giant The monster species that never randomly spawned: jurassic triceratops The monster species that never randomly spawned: memory corruption The monster species that never randomly spawned: Metal-elf The monster species that never randomly spawned: bright violet fungus The monster species that never randomly spawned: elven vampire The monster species that never randomly spawned: reaper spore The monster species that never randomly spawned: gyarados The monster species that never randomly spawned: pile of elysium coins The monster species that never randomly spawned: Kumo, the demon spider The RNG hath decreed that this item was never generated: dwarvish short sword (broad short sword) The RNG hath decreed that this item was never generated: directional swap stone (gray) The RNG hath decreed that this item was never generated: oil (murky) The RNG hath decreed that this item was never generated: vibroblade (gray short sword) The RNG hath decreed that this item was never generated: force bolt (red) The RNG hath decreed that this item was never generated: jet (black) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 8) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 33) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 21) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 60) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 57) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 20) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 6) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 4) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 3) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 8) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 10) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: slice of pizza ((null)) The RNG hath decreed that this item was always generated cursed: identify (bronze) The RNG hath decreed that this item was always generated cursed: green dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: garnet (red) The RNG hath decreed that this item was always generated cursed: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this trap was always invisible: automatic vulnerability trap The RNG hath decreed that this trap was generated more often: giant chasm (freq bonus 5) Next attribute increase check would have come at turn 414 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were poison resistant You were acid resistant You had infravision You had 1500 points of nutrition remaining You were lucky (4) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leonardo, Picasso and Dali Your deity was Leonardo You could not have safely prayed (2258) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Artist...