billy2, lawful male asgardish Poison Mage ---- ---...--- ........| |.......| |.......| |.....@.| ---..F--- ---- [Billy2 the Poison Mixer] St11 Dx17 Co19 In23 Wi5 Ch7 PoiAsgMalLaw Dlvl:1 $0 HP19(19) Pw21(21) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male asgardish Poison Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy This cloak feels a little itchy. You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 71% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 82% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23408 Monster spawn increase reached its maximum at turn 49866 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 640256 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: pudding or ooze (freq bonus 2) The monster species that spawned more often: komodo dragon (freq bonus 6) The monster species that spawned more often: bad mold (freq bonus 6) The monster species that spawned more often: mana worm (freq bonus 9) The monster species that spawned more often: Eternal Evil (freq bonus 4) The monster species that spawned more often: force mugger (freq bonus 4) The monster species that spawned more often: nasty monster (freq bonus 3) The monster species that spawned more often: clamping trove (freq bonus 3) The monster species that spawned more often: platinum spore (freq bonus 8) The monster species that spawned more often: two-headed snake (freq bonus 4) The monster species that spawned more often: petty sweet woman (freq bonus 4) The monster species that spawned more often: zombified dwarf (freq bonus 11) The monster species that spawned more often: indigo colony (freq bonus 12) The monster species that spawned more often: serrated archer (freq bonus 3) The monster species that spawned more often: Aee (freq bonus 3) The monster species that spawned more often: scarlet warp fungus (freq bonus 3) The monster species that spawned more often: ghostly wolf (freq bonus 12) The monster species that spawned more often: large newt (freq bonus 16) The monster species that spawned more often: gaunt teacher (freq bonus 8) The monster species that spawned more often: great black wyrm (freq bonus 5) The monster species that spawned more often: shimmering patch (freq bonus 4) The monster species that never randomly spawned: shan The monster species that never randomly spawned: mana vortex The monster species that never randomly spawned: silver colony The monster species that never randomly spawned: ice spawn The monster species that never randomly spawned: concealed huge ogre The monster species that never randomly spawned: undead undertaker The monster species that never randomly spawned: colony lichen The monster species that never randomly spawned: Seraph of the Golden Mean The monster species that never randomly spawned: dwarven master thief The monster species that never randomly spawned: roomba The monster class that always generated with extra speed: cat or other feline The monster class that more likely to generate with musable stuff: angelic being The RNG hath decreed that this item was never generated: cure wounds (yerba mate) The RNG hath decreed that this item was never generated: cloak of respawning (hammered cloak) The RNG hath decreed that this item was never generated: detect armor enchantment (armored) The RNG hath decreed that this item was never generated: amulet of ESP (circular) The RNG hath decreed that this item was never generated: muteness stone (gray) The RNG hath decreed that this item was never generated: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 188) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 27) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 3) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 184) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 123) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 21) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 8) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 6) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 5) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 9) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 10) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 4) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 6) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 20) The RNG hath decreed that this item was always generated cursed: towel ((null)) The RNG hath decreed that this item was always generated cursed: field boots (camouflage patterned boots) The RNG hath decreed that this item was always generated cursed: knock (pink) The RNG hath decreed that this item was always generated cursed: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was always generated cursed: fireball (ragged) The RNG hath decreed that this trap was always invisible: desecration trap The RNG hath decreed that this trap was generated more often: shades of grey trap (freq bonus 2) Next attribute increase check would have come at turn 610 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin You could not have safely prayed (78) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Poison Mage...