billy2, lawful male asgardish Poison Mage -----.- |...F.. |}...@| |...... ------- [Billy2 the Poison Mixer] St8 Dx10 Co9 In14 Wi6 Ch8 PoiAsgMalLaw Dlvl:1 $1 HP19(19) Pw21(21) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male asgardish Poison Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy This cloak feels a little itchy. You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 139 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 80% Potion drop chance was reduced to 77% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31322 Monster spawn increase reached its maximum at turn 58712 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 64377 The monster class that cannot be genocided was grue The monster class that was spawned more often: eye or sphere (freq bonus 2) The monster species that spawned more often: annoying troll (freq bonus 5) The monster species that spawned more often: Atlach-Nacha, the Spider God (freq bonus 8) The monster species that spawned more often: gnome warrior (freq bonus 12) The monster species that spawned more often: violet starlit sky (freq bonus 4) The monster species that spawned more often: green force patch (freq bonus 10) The monster species that spawned more often: spellbook trove (freq bonus 12) The monster species that spawned more often: large phasing mimic (freq bonus 9) The monster species that spawned more often: pseudo rat (freq bonus 8) The monster species that spawned more often: acidic warp fungus (freq bonus 4) The monster species that spawned more often: beige colony (freq bonus 6) The monster species that spawned more often: hammer of the underworld (freq bonus 5) The monster species that spawned more often: magidrakee (freq bonus 6) The monster species that spawned more often: water snake (freq bonus 4) The monster species that spawned more often: ecofriendly researcher (freq bonus 8) The monster species that spawned more often: smart penetrator (freq bonus 10) The monster species that spawned more often: gravitator (freq bonus 8) The monster species that spawned more often: gnome mystic (freq bonus 10) The monster species that spawned more often: thorn warp patch (freq bonus 4) The monster species that spawned more often: breaker piercer (freq bonus 8) The monster species that spawned more often: lava lich (freq bonus 11) The monster species that never randomly spawned: bright blue fungus The monster species that never randomly spawned: porter styx vortex The monster species that never randomly spawned: petty heath The monster species that never randomly spawned: dwarf lord stonebreaker The monster species that never randomly spawned: ore virus The monster species that never randomly spawned: hidden barbed devil The monster species that never randomly spawned: mirror patch The monster species that never randomly spawned: eight of spades The monster species that never randomly spawned: tentacle wall The monster species that never randomly spawned: sucker stalk The RNG hath decreed that this item was never generated: bubblebeam (encased) The RNG hath decreed that this item was never generated: katyusha (headpiece) The RNG hath decreed that this item was never generated: oilskin cloak (slippery cloak) The RNG hath decreed that this item was never generated: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was never generated: chain coif ((null)) The RNG hath decreed that this item was never generated: rebel stone (gray) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 16) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 124) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 18) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 70) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 23) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 54) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 18) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 5) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 2) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 9) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 42) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 8) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 4) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 9) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 62) The RNG hath decreed that this item was always generated cursed: BFG ammo ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was always generated cursed: mining helm (round helmet) The RNG hath decreed that this item was always generated cursed: amulet of conflict (sounding) The RNG hath decreed that this item was always generated cursed: bad effect (pebble) The RNG hath decreed that this trap was always invisible: banana trap The RNG hath decreed that this trap was generated more often: mana pit (freq bonus 2) Next attribute increase check would have come at turn 816 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin You could not have safely prayed (213) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 52% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Poison Mage...