billy2, lawful male asgardish Poison Mage ----- |...+ ....| |`..| |..@. |..F| |... ----- [Billy2 the Poison Mixer] St7 Dx10 Co15 In17 Wi6 Ch6 PoiAsgMalLaw Dlvl:1 $1 HP19(19) Pw21(21) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male asgardish Poison Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy This cloak feels a little itchy. You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 180 Monsters only dropped their musable items with 50% chance Scroll drop chance was reduced to 95% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 98% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34640 Monster spawn increase reached its maximum at turn 81994 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1475424 The monster class that cannot be genocided was turret The monster class that was spawned more often: fungus or mold (freq bonus 2) The monster species that spawned more often: nondescript force fungus (freq bonus 6) The monster species that spawned more often: Zappa the Possessed (freq bonus 3) The monster species that spawned more often: skeleton human (freq bonus 5) The monster species that spawned more often: eyeglass queue (freq bonus 5) The monster species that spawned more often: transformer (freq bonus 32) The monster species that spawned more often: water troll (freq bonus 4) The monster species that spawned more often: concrete unicorn (freq bonus 8) The monster species that spawned more often: sand archer (freq bonus 8) The monster species that spawned more often: Mother Lily (freq bonus 4) The monster species that spawned more often: rotten food ration (freq bonus 4) The monster species that spawned more often: Internet Exploder (freq bonus 10) The monster species that spawned more often: dire lion (freq bonus 3) The monster species that spawned more often: health trove (freq bonus 16) The monster species that spawned more often: telepathic trove (freq bonus 4) The monster species that spawned more often: sexxy robber (freq bonus 20) The monster species that spawned more often: fragment (freq bonus 3) The monster species that spawned more often: Baphomet (freq bonus 10) The monster species that spawned more often: nomi (freq bonus 8) The monster species that spawned more often: Howl the Wizard (freq bonus 14) The monster species that spawned more often: minotaur (freq bonus 14) The monster species that never randomly spawned: baboon The monster species that never randomly spawned: armed snake The monster species that never randomly spawned: giant red frog The monster species that never randomly spawned: spike stalk The monster species that never randomly spawned: death metal freak The monster species that never randomly spawned: dark elven priest The monster species that never randomly spawned: arch-lich The monster species that never randomly spawned: giant pink scorpion The monster species that never randomly spawned: frozen spirit The monster species that never randomly spawned: Inspector Sergeant The RNG hath decreed that this item was never generated: banded mail ((null)) The RNG hath decreed that this item was never generated: robe of protection (blue robe) The RNG hath decreed that this item was never generated: gain strength (granite) The RNG hath decreed that this item was never generated: water dragon scale mail ((null)) The RNG hath decreed that this item was never generated: increase damage (coral) The RNG hath decreed that this item was never generated: sleep (mottled) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 19) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 18) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 8) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 18) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 15) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 8) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 13) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 3) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 10) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 16) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 10) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 2) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 50) The RNG hath decreed that this item was always generated cursed: torpedo ((null)) The RNG hath decreed that this item was always generated cursed: cloak of death (deadly cloak) The RNG hath decreed that this item was always generated cursed: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was always generated cursed: blood dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: plasteel gloves (white gloves) The RNG hath decreed that this trap was always invisible: curse trap The RNG hath decreed that this trap was generated more often: low stats trap (freq bonus 1) Next attribute increase check would have come at turn 2665 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin You could not have safely prayed (152) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 4% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Poison Mage...