billy2, lawful male asgardish Poison Mage -----+- ..#.. | #...#| |../...@F+ |........| ---------- [Billy2 the Poison Mixer] St8 Dx10 Co13 In20 Wi9 Ch5 PoiAsgMalLaw Dlvl:1 $0 HP19(19) Pw22(22) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male asgardish Poison Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy This cloak feels a little itchy. You are lucky! Full moon tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 12 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 139 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 76% Wand drop chance was reduced to 96% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14845 Monster spawn increase reached its maximum at turn 43527 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1530000 The monster class that cannot be genocided was light The monster class that was spawned more often: ant or other insect (freq bonus 2) The monster species that spawned more often: fat lady (freq bonus 8) The monster species that spawned more often: porter rock kobold (freq bonus 5) The monster species that spawned more often: ultramarine warp patch (freq bonus 15) The monster species that spawned more often: snuffed corpse-candle (freq bonus 36) The monster species that spawned more often: burning mage (freq bonus 6) The monster species that spawned more often: agent black force patch (freq bonus 10) The monster species that spawned more often: sweet woman (freq bonus 12) The monster species that spawned more often: shadow (freq bonus 20) The monster species that spawned more often: nitric acid cloud (freq bonus 10) The monster species that spawned more often: great unclean one (freq bonus 4) The monster species that spawned more often: green puyo (freq bonus 4) The monster species that spawned more often: baby guivre (freq bonus 3) The monster species that spawned more often: white mushroom patch (freq bonus 6) The monster species that spawned more often: fire wing (freq bonus 5) The monster species that spawned more often: unknown mimic (freq bonus 10) The monster species that spawned more often: hole patch (freq bonus 8) The monster species that spawned more often: stalking ogre (freq bonus 20) The monster species that spawned more often: glare turret (freq bonus 3) The monster species that spawned more often: giant slug (freq bonus 12) The monster species that spawned more often: purple force fungus (freq bonus 10) The monster species that never randomly spawned: creeping mithril coins The monster species that never randomly spawned: kangaskhan The monster species that never randomly spawned: mutated undead cockatrice The monster species that never randomly spawned: panther The monster species that never randomly spawned: wood elf ranger The monster species that never randomly spawned: Securitron MkII The monster species that never randomly spawned: iron slime The monster species that never randomly spawned: cold person The monster species that never randomly spawned: rabid dog The monster species that never randomly spawned: inertia The RNG hath decreed that this item was never generated: oil lamp (lamp) The RNG hath decreed that this item was never generated: full plate mail ((null)) The RNG hath decreed that this item was never generated: ruby dragon scales ((null)) The RNG hath decreed that this item was never generated: golden dragon scales ((null)) The RNG hath decreed that this item was never generated: stomping boots (platform boots) The RNG hath decreed that this item was never generated: trap creation (weird) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 9) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 24) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 8) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 9) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 15) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 50) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 6) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 7) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 2) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 6) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 2) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 60) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 70) The RNG hath decreed that this item was always generated cursed: color cone (conical hat) The RNG hath decreed that this item was always generated cursed: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was always generated cursed: elven toga ((null)) The RNG hath decreed that this item was always generated cursed: peanut bag ((null)) The RNG hath decreed that this item was always generated cursed: sheaf of straw ((null)) The RNG hath decreed that this trap was always invisible: immobility trap The RNG hath decreed that this trap was generated more often: respawn trap (freq bonus 3) Next attribute increase check would have come at turn 308 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin You could not have safely prayed (501) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Poison Mage...