billy2, lawful male asgardish Poison Mage -.-.---- |.@.(..| |.F....| |....|.| -------- [Billy2 the Poison Mixer] St7 Dx7 Co9 In12 Wi11 Ch6 PoiAsgMalLaw Dlvl:1 $0 HP19(19) Pw21(21) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male asgardish Poison Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy This cloak feels a little itchy. You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 28 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 73% Wand drop chance was reduced to 91% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17470 Monster spawn increase reached its maximum at turn 31275 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 127516 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: rub monster (freq bonus 4) The monster species that spawned more often: banished potatoes (freq bonus 21) The monster species that spawned more often: martian inhabitant (freq bonus 12) The monster species that spawned more often: rabid wolf (freq bonus 9) The monster species that spawned more often: Vorlon God-Emperor (freq bonus 8) The monster species that spawned more often: oh god (freq bonus 10) The monster species that spawned more often: Uniform Kaptain (freq bonus 5) The monster species that spawned more often: dark spore (freq bonus 10) The monster species that spawned more often: grey giant (freq bonus 20) The monster species that spawned more often: werespider (freq bonus 6) The monster species that spawned more often: group dwarf (freq bonus 10) The monster species that spawned more often: short robotic gremlin (freq bonus 18) The monster species that spawned more often: deceptive orc (freq bonus 12) The monster species that spawned more often: amorphous force fungus (freq bonus 28) The monster species that spawned more often: rainbow mold (freq bonus 9) The monster species that spawned more often: cold vortex (freq bonus 12) The monster species that spawned more often: gang guy (freq bonus 8) The monster species that spawned more often: metal mole (freq bonus 8) The monster species that spawned more often: Anti-Elbereth Operative (freq bonus 7) The monster species that spawned more often: undead samurai (freq bonus 5) The monster species that spawned more often: the forever train (freq bonus 5) The monster species that never randomly spawned: z-type The monster species that never randomly spawned: mirror mushroom The monster species that never randomly spawned: sludge colony The monster species that never randomly spawned: undead ladiesman The monster species that never randomly spawned: anthrazite force patch The monster species that never randomly spawned: toxic force patch The monster species that never randomly spawned: Atlach-Nacha, the Spider God The monster species that never randomly spawned: sand-dweller The monster species that never randomly spawned: megaload turret The monster species that never randomly spawned: honey bee The RNG hath decreed that this item was never generated: steel shield ((null)) The RNG hath decreed that this item was never generated: bent sable (bent sword) The RNG hath decreed that this item was never generated: spike ((null)) The RNG hath decreed that this item was never generated: blacky stone (gray) The RNG hath decreed that this item was never generated: difficult gloves (vampiric gloves) The RNG hath decreed that this item was never generated: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 4) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 36) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 208) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 15) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 6) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 23) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 9) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 11) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 10) The RNG hath decreed that this item was always generated cursed: gain level (leveled) The RNG hath decreed that this item was always generated cursed: helm of jamming (radio helmet) The RNG hath decreed that this item was always generated cursed: prehnite (radiant) The RNG hath decreed that this item was always generated cursed: evil gloves (fatal gloves) The RNG hath decreed that this item was always generated cursed: trap creation (endangered) The RNG hath decreed that this trap was always invisible: immobility trap The RNG hath decreed that this trap was generated more often: low effect trap (freq bonus 24) Next attribute increase check would have come at turn 338 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were poison resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin You could not have safely prayed (224) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 85% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Poison Mage...