billy2, lawful male asgardish Poison Mage ----.-- |.....| |.....| |...$.| |.....| |..F@.| ------- [Billy2 the Poison Mixer] St11 Dx18 Co13 In22 Wi12 Ch12 PoiAsgMalLaw Dlvl:1 $0 HP19(19) Pw20(20) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male asgardish Poison Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy This cloak feels a little itchy. There is a staircase up here. You see here a scroll labeled HOW CONVENIENT {1}. You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 161 Potion identification only worked 3 times out of 16 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 22 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 64% Amulet drop chance was reduced to 46% Potion drop chance was reduced to 92% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24591 Monster spawn increase reached its maximum at turn 50051 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 236598 The monster class that cannot be genocided was nymph The monster class that was spawned more often: cat or other feline (freq bonus 1) The monster species that spawned more often: false mushroom (freq bonus 4) The monster species that spawned more often: man-bat (freq bonus 2) The monster species that spawned more often: bright violet spore (freq bonus 3) The monster species that spawned more often: drone warp patch (freq bonus 12) The monster species that spawned more often: gore mushroom (freq bonus 8) The monster species that spawned more often: shard warp fungus (freq bonus 6) The monster species that spawned more often: hare (freq bonus 6) The monster species that spawned more often: siena force patch (freq bonus 10) The monster species that spawned more often: amorphous fish (freq bonus 16) The monster species that spawned more often: sparkling colony (freq bonus 6) The monster species that spawned more often: great orc (freq bonus 4) The monster species that spawned more often: porter floating eye (freq bonus 8) The monster species that spawned more often: grey snake (freq bonus 3) The monster species that spawned more often: weresoldierant (freq bonus 5) The monster species that spawned more often: Kop-branded ravenous cream pie (freq bonus 8) The monster species that spawned more often: fire cattle (freq bonus 3) The monster species that spawned more often: jackal (freq bonus 12) The monster species that spawned more often: absent mushroom (freq bonus 8) The monster species that spawned more often: natural bug (freq bonus 8) The monster species that spawned more often: tear warp fungus (freq bonus 2) The monster species that never randomly spawned: red shyguy The monster species that never randomly spawned: skeletal lizard The monster species that never randomly spawned: blue growth The monster species that never randomly spawned: hungry spore The monster species that never randomly spawned: main school graduate The monster species that never randomly spawned: yellow ape The monster species that never randomly spawned: keeper of secrets The monster species that never randomly spawned: ultra wight The monster species that never randomly spawned: false mold The monster species that never randomly spawned: petty leprechaun elder The RNG hath decreed that this item was never generated: crystal shield (glass shield) The RNG hath decreed that this item was never generated: object detection (smoky) The RNG hath decreed that this item was never generated: glass chain ((null)) The RNG hath decreed that this item was never generated: cloak of matador (gaberdine) The RNG hath decreed that this item was never generated: amazonite (cyan) The RNG hath decreed that this item was never generated: paralysis (emerald) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 33) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 51) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 8) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 10) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 18) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 34) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 134) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 8) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 6) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 7) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 5) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 19) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 17) The RNG hath decreed that this item was always generated cursed: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was always generated cursed: undead turning (copper) The RNG hath decreed that this item was always generated cursed: captcha stone (gray) The RNG hath decreed that this item was always generated cursed: summon elm (celestial) The RNG hath decreed that this item was always generated cursed: zipper boots (persian boots) The RNG hath decreed that this trap was always invisible: pit The RNG hath decreed that this trap was generated more often: elemental trap (freq bonus 6) Next attribute increase check would have come at turn 674 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin You could not have safely prayed (403) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Poison Mage...