billy2, lawful male asgardish Poison Mage ----- ..@.| |.F$. .F`.| ----- [Billy2 the Poison Mixer] St7 Dx14 Co14 In14 Wi7 Ch6 PoiAsgMalLaw Dlvl:1 $0 HP19(19) Pw22(22) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male asgardish Poison Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy This cloak feels a little itchy. You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 19 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 161 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 68% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 67% Wand drop chance was reduced to 79% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 22% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 54587 Monster spawn increase reached its maximum at turn 81261 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 258259 The monster class that cannot be genocided was lizard The monster class that was spawned more often: leprechaun (freq bonus 3) The monster species that spawned more often: yellow beetle (freq bonus 20) The monster species that spawned more often: adult water dragon (freq bonus 9) The monster species that spawned more often: trap warp fungus (freq bonus 20) The monster species that spawned more often: Tien-Shin Akuma (freq bonus 4) The monster species that spawned more often: reaper colony (freq bonus 10) The monster species that spawned more often: demolitions expert (freq bonus 4) The monster species that spawned more often: venom slime (freq bonus 4) The monster species that spawned more often: quickling (freq bonus 6) The monster species that spawned more often: Teddy Ruxpin (freq bonus 8) The monster species that spawned more often: old cyan dragon (freq bonus 10) The monster species that spawned more often: magenta lichen (freq bonus 8) The monster species that spawned more often: heath (freq bonus 5) The monster species that spawned more often: umbreon (freq bonus 8) The monster species that spawned more often: corpse hound (freq bonus 5) The monster species that spawned more often: sticky fungus (freq bonus 16) The monster species that spawned more often: uber wing baddie (freq bonus 8) The monster species that spawned more often: Glasya (freq bonus 10) The monster species that spawned more often: rocket mine (freq bonus 14) The monster species that spawned more often: anti-defense monster (freq bonus 5) The monster species that spawned more often: vexed vixen (freq bonus 48) The monster species that never randomly spawned: tree growth The monster species that never randomly spawned: prick rat The monster species that never randomly spawned: hidden shaman The monster species that never randomly spawned: berator The monster species that never randomly spawned: viper The monster species that never randomly spawned: dark juraian druid The monster species that never randomly spawned: Aobe The monster species that never randomly spawned: totoro The monster species that never randomly spawned: azure colony The monster species that never randomly spawned: shadow master The RNG hath decreed that this item was never generated: magic resistance (dark) The RNG hath decreed that this item was never generated: immobility (motile) The RNG hath decreed that this item was never generated: book stone (gray) The RNG hath decreed that this item was never generated: memory loss stone (gray) The RNG hath decreed that this item was never generated: elven gauntlets (faded mittens) The RNG hath decreed that this item was never generated: DSTW stone (gray) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 17) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 7) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 8) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 13) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 37) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 37) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 3) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 9) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 7) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 3) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 12) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 11) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 17) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 13) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 43) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 26) The RNG hath decreed that this item was always generated cursed: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was always generated cursed: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was always generated cursed: character recursion (gameplay-altering) The RNG hath decreed that this item was always generated cursed: feminine pumps (female footwear) The RNG hath decreed that this item was always generated cursed: fire (hexagonal) The RNG hath decreed that this trap was always invisible: Only %a%s can go there! The RNG hath decreed that this trap was generated more often: item teleporter (freq bonus 2) Next attribute increase check would have come at turn 424 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were poison resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin You could not have safely prayed (1014) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 52% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Poison Mage...