billy2, lawful male randomized Poison Mage -------- |`..@..| |..F...| |......| ----+--- [Billy2 the Poison Mixer] St10 Dx14 Co12 In8 Wi6 Ch7 PoiRanMalLaw Dlvl:1 $0 HP18(18) Pw19(19) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male randomized Poison Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +1 silver spear (weapon in hand) {12} Armor b - a blessed +0 shield of reflection (being worn) {20} Comestibles c - a blessed cram ration {1} Scrolls d - 5 uncursed scrolls of healing {5} e - 4 uncursed scrolls of mana {4} f - 3 uncursed scrolls of phase door {3} g - 2 uncursed scrolls of standard id {2} h - an uncursed scroll of cure {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 7 Monsters only dropped their musable items with 39% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 10% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27446 Monster spawn increase reached its maximum at turn 41642 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 932144 The monster class that cannot be genocided was mimic The monster class that was spawned more often: leprechaun (freq bonus 1) The monster species that spawned more often: korsair (freq bonus 4) The monster species that spawned more often: ancient white dragon (freq bonus 8) The monster species that spawned more often: horned devil (freq bonus 8) The monster species that spawned more often: superpete (freq bonus 6) The monster species that spawned more often: Marihuana (freq bonus 6) The monster species that spawned more often: strange terminal (freq bonus 4) The monster species that spawned more often: petty hellcat (freq bonus 3) The monster species that spawned more often: petty ice toad (freq bonus 8) The monster species that spawned more often: knapsack goat (freq bonus 4) The monster species that spawned more often: snow frog (freq bonus 2) The monster species that spawned more often: clear centipede (freq bonus 6) The monster species that spawned more often: dung soldier (freq bonus 5) The monster species that spawned more often: bright blue warp fungus (freq bonus 8) The monster species that spawned more often: tarantula (freq bonus 2) The monster species that spawned more often: ghost (freq bonus 3) The monster species that spawned more often: big dog (freq bonus 4) The monster species that spawned more often: giant glowing rat (freq bonus 6) The monster species that spawned more often: undead school fish (freq bonus 5) The monster species that spawned more often: fatal attraction turret (freq bonus 3) The monster species that spawned more often: Frankenstein's Monster (freq bonus 8) The monster species that never randomly spawned: freeze wolf The monster species that never randomly spawned: fire lich The monster species that never randomly spawned: swamp creature The monster species that never randomly spawned: gecko zombie The monster species that never randomly spawned: vampiric warp patch The monster species that never randomly spawned: adventurer colony The monster species that never randomly spawned: acidic force fungus The monster species that never randomly spawned: gemini beast The monster species that never randomly spawned: grandmaster colony lichen The monster species that never randomly spawned: flying ribbon fish The RNG hath decreed that this item was never generated: bodyglove (tight black clothes) The RNG hath decreed that this item was never generated: zipper boots (persian boots) The RNG hath decreed that this item was never generated: aklys (thonged club) The RNG hath decreed that this item was never generated: full healing (hawthorn) The RNG hath decreed that this item was never generated: chest of holding (wooden container) The RNG hath decreed that this item was never generated: acid venom (splash of venom) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 34) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 18) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 14) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 182) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 24) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 18) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 3) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 84) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 2) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 6) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 2) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 15) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 11) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 10) The RNG hath decreed that this item was always generated cursed: leather peep-toes (asian footwear) The RNG hath decreed that this item was always generated cursed: crown ((null)) The RNG hath decreed that this item was always generated cursed: drain resistance (brittle) The RNG hath decreed that this item was always generated cursed: heavy stone ball ((null)) The RNG hath decreed that this item was always generated cursed: dart of disintegration ((null)) The RNG hath decreed that this trap was always invisible: invisible trap The RNG hath decreed that this trap was generated more often: sound trap (freq bonus 2) Next attribute increase check would have come at turn 1314 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant Your chance to block was 40% You had 1500 points of nutrition remaining You had reflection You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin You could not have safely prayed (83) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (0 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Poison Mage...