billy2, lawful male asgardish Poison Mage --- ------ |!. #..<.- |.[..[..#| |#?.%..@!| -------#- [Billy2 the Poison Mixer] St7 Dx11 Co10 In13 Wi7 Ch7 PoiAsgMalLaw Dlvl:1 $0 HP19(19) Pw22(22) AC9 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male asgardish Poison Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy This cloak feels a little itchy. The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Wand identification only worked 3 times out of 15 Armor identification only worked 15 times out of 18 Gem identification only worked 100 times out of 147 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 40% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 97% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 89% Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11305 Monster spawn increase reached its maximum at turn 38382 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 139671 The monster class that cannot be genocided was kobold The monster class that was spawned more often: bat or bird (freq bonus 1) The monster species that spawned more often: plague poppy (freq bonus 2) The monster species that spawned more often: dull force patch (freq bonus 3) The monster species that spawned more often: giant tool trove (freq bonus 3) The monster species that spawned more often: goblin zombie (freq bonus 3) The monster species that spawned more often: black starlit sky (freq bonus 2) The monster species that spawned more often: chuunin (freq bonus 4) The monster species that spawned more often: thunder hammer (freq bonus 8) The monster species that spawned more often: shadow centipede (freq bonus 6) The monster species that spawned more often: spawn of Ubbo-Sathla (freq bonus 3) The monster species that spawned more often: Barney the Dinosaur (freq bonus 6) The monster species that spawned more often: hole force fungus (freq bonus 3) The monster species that spawned more often: delerium (freq bonus 4) The monster species that spawned more often: amazonas fish (freq bonus 6) The monster species that spawned more often: Aee (freq bonus 4) The monster species that spawned more often: soulless shadow (freq bonus 6) The monster species that spawned more often: secluded stalk (freq bonus 8) The monster species that spawned more often: blink colony (freq bonus 4) The monster species that spawned more often: agate patch (freq bonus 8) The monster species that spawned more often: chimera lizard (freq bonus 3) The monster species that spawned more often: transformer (freq bonus 3) The monster species that never randomly spawned: noxious colony The monster species that never randomly spawned: wood elf warrior The monster species that never randomly spawned: oreades The monster species that never randomly spawned: carrion vine The monster species that never randomly spawned: fallen shaman The monster species that never randomly spawned: tower master The monster species that never randomly spawned: jellyfish The monster species that never randomly spawned: blue eyes white dragon The monster species that never randomly spawned: huntress The monster species that never randomly spawned: big turret The monster class that more likely to generate with musable stuff: lich The RNG hath decreed that this item was never generated: moonstone (white) The RNG hath decreed that this item was never generated: ice beam (chilly) The RNG hath decreed that this item was never generated: battle-axe (double-headed axe) The RNG hath decreed that this item was never generated: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was never generated: increase max hitpoints (vanishing) The RNG hath decreed that this item was never generated: pistol ((null)) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 71) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 32) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 26) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 37) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 17) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 20) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 20) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 7) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 3) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 6) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 54) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 3) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 10) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 8) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 20) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: amazonite (cyan) The RNG hath decreed that this item was always generated cursed: white peach ((null)) The RNG hath decreed that this item was always generated cursed: mecha-irazu ((null)) The RNG hath decreed that this item was always generated cursed: aojiru (greenish-blue) The RNG hath decreed that this item was always generated cursed: cloak of aggravation (jarring cloak) The RNG hath decreed that this trap was always invisible: falling boulder trap The RNG hath decreed that this trap was generated more often: nastiness trap (freq bonus 1) Next attribute increase check would have come at turn 760 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were poison resistant You had 1498 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin You could not have safely prayed (80) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 70% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Poison Mage...