billy2, lawful male asgardish Pirate ------------ |........... |......B...| |.......@..| -------+---- [Billy2 the Landlubber] St18/01 Dx17 Co22 In15 Wi10 Ch7 PirAsgMalLaw Dlvl:1 $3 HP14(14) Pw5(5) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Ahoy billy2, welcome to SlashEMExtended! Ye be a lawful male asgardish Pirate. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon be waxing tonight. monkey jacket - Color: transparent. Material: leather. Appearance: (null). This thing be only useful if ye don't have a better suit o' armor. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 cutlass (weapon in hand) {16} b - 3 uncursed +1 chiveys (alternate weapon; not wielded) {6} c - an uncursed +0 barking iron {8} d - 100 uncursed +0 bullets (in quiver) {50} Armor e - an uncursed +0 monkey jacket (being worn) {12} f - an uncursed +0 monkey jacket {12} g - an uncursed +0 pair of high boots (being worn) {8} Scrolls n - 5 uncursed scrolls of healing {5} o - 4 uncursed scrolls of mana {4} p - 3 uncursed scrolls of phase door {3} q - 2 uncursed scrolls of standard id {2} r - an uncursed scroll of cure {1} Potions k - 3 uncursed potions of rum {3} Rings h - an uncursed +0 ring of adornment {1} i - an uncursed +0 ring of adornment {1} l - an uncursed ring of hunger {1} Tools j - 3 uncursed +0 grappling hooks {36} m - an uncursed oilskin sack {5} The oilskin sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 111 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 22 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 200 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 78% Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18976 Monster spawn increase reached its maximum at turn 39009 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1301690 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: turret (freq bonus 2) The monster species that spawned more often: pustulent warp patch (freq bonus 4) The monster species that spawned more often: gruesome naga hatchling (freq bonus 8) The monster species that spawned more often: cerulean stalk (freq bonus 5) The monster species that spawned more often: satanic door (freq bonus 16) The monster species that spawned more often: Happosai (freq bonus 3) The monster species that spawned more often: devious eel (freq bonus 8) The monster species that spawned more often: faunungol (freq bonus 6) The monster species that spawned more often: decayed mushroom (freq bonus 6) The monster species that spawned more often: lag defense tower (freq bonus 16) The monster species that spawned more often: oyaji (freq bonus 12) The monster species that spawned more often: nine of diamonds (freq bonus 20) The monster species that spawned more often: grandpa (freq bonus 5) The monster species that spawned more often: berator (freq bonus 12) The monster species that spawned more often: clay mushroom (freq bonus 4) The monster species that spawned more often: shitzvah sephirah (freq bonus 10) The monster species that spawned more often: Lucia (freq bonus 8) The monster species that spawned more often: poisonous Olog-hai (freq bonus 12) The monster species that spawned more often: special spore (freq bonus 4) The monster species that spawned more often: nine-tentacle hententmon (freq bonus 10) The monster species that spawned more often: psychic growth (freq bonus 8) The monster species that never randomly spawned: uber wing baddie The monster species that never randomly spawned: large dog-man The monster species that never randomly spawned: black lich The monster species that never randomly spawned: giant trapdoor spider The monster species that never randomly spawned: silver wolf The monster species that never randomly spawned: bad force patch The monster species that never randomly spawned: time colony The monster species that never randomly spawned: eight of hearts The monster species that never randomly spawned: lair toughguy The monster species that never randomly spawned: gloombat The RNG hath decreed that this item was never generated: bag of tricks (bag) The RNG hath decreed that this item was never generated: decoy making (cornflower) The RNG hath decreed that this item was never generated: chaos terrain stone (gray) The RNG hath decreed that this item was never generated: lightning (curved) The RNG hath decreed that this item was never generated: resist poison (big) The RNG hath decreed that this item was never generated: steel whip ((null)) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 25) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 13) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 16) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 17) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 17) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 8) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 222) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 114) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 11) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 4) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 8) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 15) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 9) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 5) The RNG hath decreed that this item was always generated cursed: plasteel cloak ((null)) The RNG hath decreed that this item was always generated cursed: sickness resistance (fragile) The RNG hath decreed that this item was always generated cursed: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was always generated cursed: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was always generated cursed: locking (aluminum) The RNG hath decreed that this trap was always invisible: invisible trap The RNG hath decreed that this trap was generated more often: laser trap (freq bonus 12) Next attribute increase check would have come at turn 431 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had 1500 points of nutrition remaining You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Lord, the deep blue sea and the Devil Your deity was the Lord You could not have safely prayed (113) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Pirate...