billy2, lawful male asgardish Poison Mage ---- |..| |..| ---..- +..... |..... ... -..- |.<| |F@| ---- [Billy2 the Poison Mixer] St7 Dx12 Co13 In8 Wi12 Ch6 PoiAsgMalLaw Dlvl:1 $0 HP19(19) Pw21(21) AC9 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male asgardish Poison Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy This cloak feels a little itchy. The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 92% Potion drop chance was reduced to 78% Concealing monsters were spawned underneath items 64% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29830 Monster spawn increase reached its maximum at turn 44127 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 79232 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: Keystone Kop (freq bonus 1) The monster species that spawned more often: clear hound (freq bonus 16) The monster species that spawned more often: Rimmon, Prince of Lightning (freq bonus 3) The monster species that spawned more often: chained clan (freq bonus 4) The monster species that spawned more often: mitzvah sephirah (freq bonus 3) The monster species that spawned more often: snark (freq bonus 3) The monster species that spawned more often: hole mold (freq bonus 3) The monster species that spawned more often: alienated ufo part (freq bonus 3) The monster species that spawned more often: nondescript warp patch (freq bonus 10) The monster species that spawned more often: scarlet colony (freq bonus 3) The monster species that spawned more often: metapod (freq bonus 6) The monster species that spawned more often: Black Mariah (freq bonus 7) The monster species that spawned more often: two-winged shape (freq bonus 8) The monster species that spawned more often: really dangerous force fungus (freq bonus 12) The monster species that spawned more often: colombian potato (freq bonus 5) The monster species that spawned more often: bone fish (freq bonus 8) The monster species that spawned more often: Juen's plateau boot (freq bonus 3) The monster species that spawned more often: undead korsair (freq bonus 8) The monster species that spawned more often: null patch (freq bonus 6) The monster species that spawned more often: chaos horde (freq bonus 12) The monster species that spawned more often: adventurer quylthulg (freq bonus 6) The monster species that never randomly spawned: Sound Impacts The monster species that never randomly spawned: grass giant The monster species that never randomly spawned: edderkop The monster species that never randomly spawned: brown starlit sky The monster species that never randomly spawned: werecockatrice The monster species that never randomly spawned: ice troll The monster species that never randomly spawned: snow witch The monster species that never randomly spawned: old psychic dragon The monster species that never randomly spawned: octarine mold The monster species that never randomly spawned: runt The monster class that always generated with extra speed: giant humanoid The RNG hath decreed that this item was never generated: plain dragon scale mail ((null)) The RNG hath decreed that this item was never generated: nurse uniform (white dress) The RNG hath decreed that this item was never generated: long stake ((null)) The RNG hath decreed that this item was never generated: mutation (fleecy) The RNG hath decreed that this item was never generated: moonstone (white) The RNG hath decreed that this item was never generated: ice box of holding (cooling box) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 12) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 18) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 13) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 2) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 15) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 3) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 30) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 15) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 4) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 6) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 2) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 19) The RNG hath decreed that this item was always generated cursed: rocket launcher ((null)) The RNG hath decreed that this item was always generated cursed: tsurugi (long samurai sword) The RNG hath decreed that this item was always generated cursed: hugging boot ((null)) The RNG hath decreed that this item was always generated cursed: acidshield (acidic) The RNG hath decreed that this item was always generated cursed: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this trap was always invisible: MC trap The RNG hath decreed that this trap was generated more often: level trap (freq bonus 2) Next attribute increase check would have come at turn 1692 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You had 1499 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin You could not have safely prayed (315) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Poison Mage...