billy2, lawful male asgardish Convict ------ |@...| |.r... |....| ------ [Billy2 the Detainee] St10 Dx14 Co11 In8 Wi5 Ch4 ConAsgMalLaw Dlvl:1 $0 HP16(16) Pw7(7) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male asgardish Convict. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Your inventory Armor b - a cursed +0 striped shirt (being worn) {5} Scrolls c - 5 uncursed scrolls of healing {5} d - 4 uncursed scrolls of mana {4} e - 3 uncursed scrolls of phase door {3} f - 2 uncursed scrolls of standard id {2} g - an uncursed scroll of cure {1} Gems a - 11 uncursed +0 rocks (in quiver) {6} Final attributes You have transgressed Your alignment was -50 Your max alignment was -6 You carried 16 sins Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 199 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 83% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 60% Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 56210 Monster spawn increase reached its maximum at turn 77674 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4491368 The monster class that cannot be genocided was troll The monster class that was spawned more often: arachnid or centipede (freq bonus 1) The monster species that spawned more often: yellow warp fungus (freq bonus 2) The monster species that spawned more often: young white dragon (freq bonus 4) The monster species that spawned more often: charcoal mold (freq bonus 2) The monster species that spawned more often: glass swarm piercer (freq bonus 6) The monster species that spawned more often: violet prostitute (freq bonus 20) The monster species that spawned more often: flying rust monster (freq bonus 4) The monster species that spawned more often: Njusha (freq bonus 4) The monster species that spawned more often: Len-kind (freq bonus 6) The monster species that spawned more often: Don Finwe (freq bonus 4) The monster species that spawned more often: lesser moloch (freq bonus 18) The monster species that spawned more often: stygian harlot (freq bonus 12) The monster species that spawned more often: goat (freq bonus 4) The monster species that spawned more often: Officer Katcher (freq bonus 6) The monster species that spawned more often: Maurah's sweetheart pump (freq bonus 3) The monster species that spawned more often: storm of unmagic (freq bonus 10) The monster species that spawned more often: concrete sentai (freq bonus 4) The monster species that spawned more often: advocate (freq bonus 3) The monster species that spawned more often: multi-hued colony (freq bonus 2) The monster species that spawned more often: eloi (freq bonus 16) The monster species that spawned more often: cerulean mold (freq bonus 10) The monster species that never randomly spawned: wild rabbit The monster species that never randomly spawned: sucker warp fungus The monster species that never randomly spawned: Jessica's mocassin The monster species that never randomly spawned: novel warp fungus The monster species that never randomly spawned: wereflyfish The monster species that never randomly spawned: desecrated vortex The monster species that never randomly spawned: verbal jabberwock The monster species that never randomly spawned: standard elf The monster species that never randomly spawned: celtic leprechaun The monster species that never randomly spawned: stairway to heaven The monster class that always generated with extra speed: mummy The RNG hath decreed that this item was never generated: elements (multi-hued) The RNG hath decreed that this item was never generated: force bolt (red) The RNG hath decreed that this item was never generated: opal (white) The RNG hath decreed that this item was never generated: rubber apron (apron) The RNG hath decreed that this item was never generated: protection (wide) The RNG hath decreed that this item was never generated: magic whistle (whistle) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 13) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 8) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 47) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 43) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 74) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 6) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 3) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 16) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 5) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 6) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 85) The RNG hath decreed that this item was always generated cursed: invulnerability (icy) The RNG hath decreed that this item was always generated cursed: pistol ((null)) The RNG hath decreed that this item was always generated cursed: adornment (wooden) The RNG hath decreed that this item was always generated cursed: lab coat (white coat) The RNG hath decreed that this item was always generated cursed: psybeam (psionic) The RNG hath decreed that this trap was always invisible: squeaky board The RNG hath decreed that this trap was generated more often: totter trap (freq bonus 1) Next attribute increase check would have come at turn 710 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were immune to sickness You were punished You had 550 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ilmater, Grumbar and Tymora Your deity was Ilmater You could not have safely prayed (1155) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Legendary) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Convict...