billy2, lawful male asgardish Poison Mage ------.- |....F@| |......| |......| |......| +......| |......| -------- [Billy2 the Poison Mixer] St7 Dx17 Co12 In19 Wi8 Ch7 PoiAsgMalLaw Dlvl:1 $0 HP19(19) Pw20(20) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male asgardish Poison Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy This cloak feels a little itchy. The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 24 Wand identification only worked 3 times out of 15 Armor identification only worked 15 times out of 43 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 142 Ring drop chance was reduced to 93% Amulet drop chance was reduced to 51% Potion drop chance was reduced to 89% Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19248 Monster spawn increase reached its maximum at turn 84672 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 850720 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: troll (freq bonus 1) The monster species that spawned more often: mean chthonian (freq bonus 6) The monster species that spawned more often: elder water elemental (freq bonus 20) The monster species that spawned more often: sticky mold (freq bonus 4) The monster species that spawned more often: young woman (freq bonus 8) The monster species that spawned more often: shard force patch (freq bonus 10) The monster species that spawned more often: multi-hued force fungus (freq bonus 4) The monster species that spawned more often: mugger (freq bonus 2) The monster species that spawned more often: troglodyte witch doctor (freq bonus 6) The monster species that spawned more often: frozen mage (freq bonus 3) The monster species that spawned more often: bloodgill (freq bonus 4) The monster species that spawned more often: oathbreaker (freq bonus 6) The monster species that spawned more often: Inspector Sergeant (freq bonus 16) The monster species that spawned more often: fat bat (freq bonus 2) The monster species that spawned more often: orange mold (freq bonus 3) The monster species that spawned more often: peasant (freq bonus 4) The monster species that spawned more often: Detective Sergeant (freq bonus 2) The monster species that spawned more often: Armed Kop Katcher (freq bonus 3) The monster species that spawned more often: athena chessman (freq bonus 6) The monster species that spawned more often: white worm mass (freq bonus 4) The monster species that spawned more often: concrete ogre (freq bonus 28) The monster species that never randomly spawned: gnome ruler The monster species that never randomly spawned: Lupin the Third The monster species that never randomly spawned: slime growth The monster species that never randomly spawned: foretosu The monster species that never randomly spawned: anthrazite unicorn The monster species that never randomly spawned: disco bouncer The monster species that never randomly spawned: dark laser The monster species that never randomly spawned: Friederike The monster species that never randomly spawned: Shaddai El Chai, Prince of Air The monster species that never randomly spawned: anthrazite spore The monster class that always generated with extra speed: ant or other insect The RNG hath decreed that this item was never generated: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was never generated: drain resistance (brittle) The RNG hath decreed that this item was never generated: stone of cursing (gray) The RNG hath decreed that this item was never generated: welsh onion ((null)) The RNG hath decreed that this item was never generated: brass dragon scales ((null)) The RNG hath decreed that this item was never generated: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 49) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 8) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 11) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 6) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 6) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 38) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 3) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 3) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 9) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 8) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 11) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 65) The RNG hath decreed that this item was always generated cursed: meatball ((null)) The RNG hath decreed that this item was always generated cursed: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was always generated cursed: boots of weakness (torn boots) The RNG hath decreed that this item was always generated cursed: poison (mum) The RNG hath decreed that this item was always generated cursed: partisan (vulgar polearm) The RNG hath decreed that this trap was always invisible: tech trap The RNG hath decreed that this trap was generated more often: trap of walls (freq bonus 2) Next attribute increase check would have come at turn 2084 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin You could not have safely prayed (1647) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Poison Mage...