billy2, lawful male asgardish Poison Mage ### --------------------- #,#-----|...................| #,#|...||........#..........|------ #,--...-|...................||....| #,|.....|...................||....| #,|.....|........#..........||....| |,--...-|...........%.......|--.--- 1 |......||...#...............| |..| --- ----------- 1 |...-|--|...................|--..| |.-- |...^.....| #|...|.|#|..#..%.............|-...|---..--|.........| #@...,,,,....................|..#.-|%.....|....`....| #|..)|###|........)...%......-..[....%...)-.........| |...| |...................|....-|..>...|....{....| |.[.| |...........*.......|-...|---..--|.....{...| |...| |...(...............|--..| ---- |.........| |,--- |.............#.....| |..| |.........| #,# |...................| |.-- --.-------- #,# |^......).#.........---.--#######--.-- #,# |...................##...,,,,,^,,,...| #,### |...................--...|#######|...| #,,,# ---...............---|...| --.-- [Billy2 the Green Poisoner] St10 Dx17 Co19 In22 Wi15 Ch8 PoiAsgMalLaw Dlvl:2 $0 HP125(125) Pw181(181) AC-2 Exp8 T3967 Latest messages You hit the noxious mold! You kill the noxious mold! You got hit by botox spores! You feel much worse. What do you want to read? [nptMO or ?*] Never mind. What do you want to use or apply? [fgkowEHIPU or ?*] What do you want to read? [nptMO or ?*] As you read the scroll, it disappears. You feel healthier! # Are you sure you want to pray? [yn] (n) You begin praying to Seveso Toxin. You finish your prayer. You feel that Seveso Toxin is displeased. You see here a bullwhip named Doctor Jones' Aid. You see here a yellow mushroom patch corpse. What do you want to zap? [fgEHIPU or ?*] In what direction? [47896321><] You die from your illness. Your inventory Weapons a - a blessed +2 silver khakkhara (weapon in hands) Armor b - an uncursed +1 poisonous cloak (being worn) A - an uncursed rusty +0 dented pot (being worn) B - an uncursed +0 elven mithril-coat (being worn) Q - an uncursed +0 pair of kicking boots (being worn) Comestibles i - an uncursed egg q - a blessed lizard corpse x - an uncursed candy bar D - an uncursed tin of large kobold meat F - 3 uncursed melons L - 4 uncursed asian pears S - 2 uncursed carrots Scrolls n - 4 uncursed scrolls of healing p - an uncursed scroll of phase door t - 5 uncursed scrolls of mana Spellbooks O - an uncursed spellbook of slow monster (0:3) Rings M - a blessed +1 ring of gain constitution Wands f - an uncursed wand of poison (0:-1) g - an uncursed wand of venom scattering (0:5) E - an uncursed wand of slow monster (0:11) H - an uncursed wand of cancellation (0:2) I - an uncursed wand of sleep (0:-2) P - a blessed wand of probing (0:3) U - an uncursed wand of cancellation (0:0) Tools k - 4 uncursed partly used wax candles o - an uncursed oilskin sack w - an uncursed skeleton key Contents of the oilskin sack: a blessed skeleton key an uncursed potion of acid an uncursed potion of monster detection an uncursed potion of see invisible a blessed scroll of enchant armor a blessed scroll of healing a blessed scroll of identify an uncursed scroll of tele level a blessed skeleton key a blessed skeleton key an uncursed potion of water a blessed potion of extra healing 2 uncursed potions of fruit juice an uncursed potion of full healing 2 uncursed potions of speed an uncursed potion of extra healing an uncursed potion of salt water a blessed scroll of enchant weapon an uncursed scroll of light an uncursed scroll of blank paper an uncursed peanut bag an uncursed pancake 12 uncursed slime molds an uncursed scroll of scare monster an uncursed scroll of healing a blessed scroll of food detection 158 gold pieces a blessed spellbook of poison blast (0:1) a blessed spellbook of cure blindness (0:3) a blessed spellbook of protection (0:1) a blessed spellbook of confuse monster (2:3) Final attributes You were piously aligned Your alignment was 32 Your max alignment was 32 You carried 0 sins Scroll identification only worked 100 times out of 172 Ring identification only worked 4 times out of 6 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 20 Gem identification only worked 100 times out of 163 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 73% chance Wand drop chance was reduced to 99% Amulet drop chance was reduced to 55% Concealing monsters were spawned underneath items 21% of the time only Monster death drops spawned with only 84% chance Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 22234 Monster spawn increase reached its maximum at turn 63052 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 98781 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: dragon (freq bonus 6) The monster species that spawned more often: grating chicken (freq bonus 7) The monster species that spawned more often: blade of chaos (freq bonus 9) The monster species that spawned more often: electro skeleton (freq bonus 7) The monster species that spawned more often: Haku, the River Dragon (freq bonus 22) The monster species that spawned more often: giant slug (freq bonus 18) The monster species that spawned more often: indigo spore (freq bonus 54) The monster species that spawned more often: rifed sephirah (freq bonus 7) The monster species that spawned more often: General Heatherstone (freq bonus 14) The monster species that spawned more often: drone warp fungus (freq bonus 11) The monster species that spawned more often: dream monster (freq bonus 36) The monster species that spawned more often: cutting turret (freq bonus 33) The monster species that spawned more often: drow sharpshooter (freq bonus 7) The monster species that spawned more often: yellow mushroom patch (freq bonus 16) The monster species that spawned more often: enclave stormtrooper (freq bonus 14) The monster species that spawned more often: tasloi (freq bonus 7) The monster species that spawned more often: dark force fungus (freq bonus 18) The monster species that spawned more often: evil spawn of Shub-Niggurath (freq bonus 7) The monster species that spawned more often: pas op (freq bonus 8) The monster species that spawned more often: night willow (freq bonus 8) The monster species that spawned more often: storm support (freq bonus 16) The monster species that never randomly spawned: psych orb The monster species that never randomly spawned: gladiator The monster species that never randomly spawned: poison elemental The monster species that never randomly spawned: hungry growth The monster species that never randomly spawned: babau The monster species that never randomly spawned: living iron chain The monster species that never randomly spawned: dark dwarven lord The monster species that never randomly spawned: stone giant The monster species that never randomly spawned: pile of platinum coins The monster species that never randomly spawned: very old cyan dragon The RNG hath decreed that this item was never generated: wonder (elven-lettered) The RNG hath decreed that this item was never generated: caltrop ((null)) The RNG hath decreed that this item was never generated: two-handed trident ((null)) The RNG hath decreed that this item was never generated: halite (white) The RNG hath decreed that this item was never generated: blindness (yellow) The RNG hath decreed that this item was never generated: sky-high heels (roman sandals) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 11) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 18) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 6) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 8) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 89) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 59) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 6) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 22) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 35) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 16) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 2) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 41) The RNG hath decreed that this item was always generated cursed: white dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was always generated cursed: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was always generated cursed: rubber apron (apron) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: out of magic trap The RNG hath decreed that this trap was generated more often: MC trap (freq bonus 4) Next attribute increase check would have come at turn 9172 Strength training was 18 Dexterity training was 8 Wisdom training was 15 Constitution training was 26 The escalating chokhmah attack damage was 6 You were poison resistant You leeched mana You were warned You had 729 points of nutrition remaining You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin You could not have safely prayed (155) You are dead Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 61% b - protection 1 protect 0% 61% c - cure blindness 2 healing 0% 61% d - poison blast 4 attack 0% 291% Techniques known in the end Name Level Status reinforce memory 8X Prepared(0) sigil of control 8X Prepared(0) sigil of tempest 8X Prepared(0) sigil of discharge 8X Prepared(0) appraisal 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) power surge 6X Prepared(0) draw energy 4X Prepared(0) Voluntary challenges You eaten 8 times You eaten food with animal by-products 2 times You eaten meat 2 times You have communicated with the gods 2 times You prayed to the gods 2 times You hit with a wielded weapon 241 times You killed 125 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 1 time Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (261 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (36 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Poison Mage...