billy2, lawful male asgardish Poison Mage --.--- |@...| |.F..| |....| |....| ..... |....| ------ [Billy2 the Poison Mixer] St7 Dx10 Co10 In16 Wi8 Ch4 PoiAsgMalLaw Dlvl:1 $2 HP19(19) Pw20(20) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male asgardish Poison Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy This cloak feels a little itchy. The moon is waning tonight. # qyes: unknown extended command. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 177 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 17 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 80% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 69% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14323 Monster spawn increase reached its maximum at turn 60843 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 581070 The monster class that cannot be genocided was vortex The monster class that was spawned more often: naga (freq bonus 2) The monster color that was spawned more often: transparent (freq bonus 2) The monster species that spawned more often: pulsating sphere (freq bonus 6) The monster species that spawned more often: nazi mad scientist (freq bonus 10) The monster species that spawned more often: troll king (freq bonus 6) The monster species that spawned more often: tomb scorpion (freq bonus 8) The monster species that spawned more often: Gill Bates (freq bonus 16) The monster species that spawned more often: lion-shaped golem (freq bonus 14) The monster species that spawned more often: bagurom (freq bonus 12) The monster species that spawned more often: mail worm (freq bonus 42) The monster species that spawned more often: flightless shantak (freq bonus 3) The monster species that spawned more often: alien pseudopod (freq bonus 28) The monster species that spawned more often: wormwood (freq bonus 28) The monster species that spawned more often: ignis fatuus (freq bonus 8) The monster species that spawned more often: tomb viper (freq bonus 7) The monster species that spawned more often: livingstone (freq bonus 4) The monster species that spawned more often: orc (freq bonus 8) The monster species that spawned more often: fiery nymph (freq bonus 4) The monster species that spawned more often: translator (freq bonus 4) The monster species that spawned more often: Malkantet (freq bonus 6) The monster species that spawned more often: fliction trove (freq bonus 4) The monster species that spawned more often: Jil's velcro sneaker (freq bonus 6) The monster species that never randomly spawned: The Hugging Topmodel The monster species that never randomly spawned: time spore The monster species that never randomly spawned: fucked-up person The monster species that never randomly spawned: human The monster species that never randomly spawned: surikus sephirah The monster species that never randomly spawned: siege beast The monster species that never randomly spawned: the ultimate tank The monster species that never randomly spawned: apprentice medium wall The monster species that never randomly spawned: soldier The monster species that never randomly spawned: Scratching Maria The monster class that always generated with extra speed: snake The RNG hath decreed that this item was never generated: inviso stone (gray) The RNG hath decreed that this item was never generated: dark elven short sword (black runed short sword) The RNG hath decreed that this item was never generated: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was never generated: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this item was never generated: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was never generated: mutation (iffy) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 38) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 26) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 12) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 18) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 11) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 22) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 10) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 11) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 6) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 3) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 2) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 7) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 86) The RNG hath decreed that this item was always generated cursed: light (cloth) The RNG hath decreed that this item was always generated cursed: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was always generated cursed: memory (turquoise) The RNG hath decreed that this item was always generated cursed: stunning (viscous) The RNG hath decreed that this item was always generated cursed: platinum dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: blade wire The RNG hath decreed that this trap was generated more often: spined ball trap (freq bonus 2) Next attribute increase check would have come at turn 484 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were poison resistant You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin You could not have safely prayed (431) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Poison Mage...