billy2, lawful male asgardish Poison Mage --------- .@{.....# |F........| ..$......| ---+------- [Billy2 the Poison Mixer] St12 Dx17 Co11 In19 Wi13 Ch10 PoiAsgMalLaw Dlvl:1 $0 HP19(19) Pw20(20) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male asgardish Poison Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy This cloak feels a little itchy. The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 101 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 13 Spellbook identification only worked 2 times out of 18 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 80% Ring drop chance was reduced to 95% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 95% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 5592 Monster spawn increase reached its maximum at turn 46307 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1013088 The monster class that cannot be genocided was elemental The monster class that was spawned more often: elemental (freq bonus 2) The monster species that spawned more often: leprechaun fanatic (freq bonus 3) The monster species that spawned more often: Team Fortress pyro (freq bonus 8) The monster species that spawned more often: dire lion (freq bonus 10) The monster species that spawned more often: straw golem (freq bonus 12) The monster species that spawned more often: little boy (freq bonus 6) The monster species that spawned more often: petty boobed permamimic (freq bonus 32) The monster species that spawned more often: Xine, the Mountain King (freq bonus 9) The monster species that spawned more often: porter mimic (freq bonus 4) The monster species that spawned more often: nazi (freq bonus 6) The monster species that spawned more often: gazer nupperibo (freq bonus 8) The monster species that spawned more often: secluded mushroom (freq bonus 8) The monster species that spawned more often: yellow yeek (freq bonus 5) The monster species that spawned more often: GI trooper (freq bonus 14) The monster species that spawned more often: vulnerator gnome (freq bonus 4) The monster species that spawned more often: bad mold (freq bonus 4) The monster species that spawned more often: eye of the deep (freq bonus 3) The monster species that spawned more often: petty adom horror (freq bonus 6) The monster species that spawned more often: concorde 6 (freq bonus 3) The monster species that spawned more often: viper archer (freq bonus 8) The monster species that spawned more often: speed photon (freq bonus 4) The monster species that never randomly spawned: flying monkey The monster species that never randomly spawned: sue force fungus The monster species that never randomly spawned: lesser moloch The monster species that never randomly spawned: Mister Admonisher The monster species that never randomly spawned: Kankurou Nishiyama The monster species that never randomly spawned: undead goff The monster species that never randomly spawned: drone spore The monster species that never randomly spawned: golem The monster species that never randomly spawned: undead gunner The monster species that never randomly spawned: army ant The RNG hath decreed that this item was never generated: parasol ((null)) The RNG hath decreed that this item was never generated: tin whistle (whistle) The RNG hath decreed that this item was never generated: tele level (irregular) The RNG hath decreed that this item was never generated: helm of warning (meteoric helmet) The RNG hath decreed that this item was never generated: cocoa (nettle) The RNG hath decreed that this item was never generated: voulge (pole cleaver) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 16) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 20) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 17) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 17) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 8) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 25) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 16) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 8) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 5) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 13) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 11) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 16) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 8) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 10) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 12) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 12) The RNG hath decreed that this item was always generated cursed: unidentify stone (gray) The RNG hath decreed that this item was always generated cursed: block-heeled combat boot ((null)) The RNG hath decreed that this item was always generated cursed: elven sickle ((null)) The RNG hath decreed that this item was always generated cursed: egoist cloak (prolo cloak) The RNG hath decreed that this item was always generated cursed: andalusite (radiant) The RNG hath decreed that this trap was always invisible: escalating trap The RNG hath decreed that this trap was generated more often: magnet trap (freq bonus 2) Next attribute increase check would have come at turn 341 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were poison resistant You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin You could not have safely prayed (364) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Poison Mage...