billy2, lawful male asgardish Poison Mage ---- ---------- ...| |......F@. ..........| |......¯.| .... |..!..... --+- +........| --------.- [Billy2 the Poison Mixer] St7 Dx9 Co14 In21 Wi6 Ch7 PoiAsgMalLaw Dlvl:1 $0 HP19(19) Pw22(22) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male asgardish Poison Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy This cloak feels a little itchy. The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 20 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 166 Monsters only dropped their musable items with 73% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 72% Amulet drop chance was reduced to 61% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18592 Monster spawn increase reached its maximum at turn 69822 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 275856 The monster class that cannot be genocided was nemese The monster class that was spawned more often: Keystone Kop (freq bonus 4) The monster species that spawned more often: rhyperior (freq bonus 10) The monster species that spawned more often: unknown escalation rubber (freq bonus 8) The monster species that spawned more often: giant tree frog (freq bonus 6) The monster species that spawned more often: dark gray force patch (freq bonus 8) The monster species that spawned more often: anthrazite warp patch (freq bonus 7) The monster species that spawned more often: sizzle naga hatchling (freq bonus 8) The monster species that spawned more often: giant albatross (freq bonus 11) The monster species that spawned more often: water force patch (freq bonus 12) The monster species that spawned more often: serrated rogue (freq bonus 8) The monster species that spawned more often: coffin nail (freq bonus 14) The monster species that spawned more often: petty stained jelly (freq bonus 14) The monster species that spawned more often: ice wyrm (freq bonus 14) The monster species that spawned more often: minion (freq bonus 9) The monster species that spawned more often: fierce kalidah (freq bonus 7) The monster species that spawned more often: freezer nymph (freq bonus 16) The monster species that spawned more often: Desert Dwarf (freq bonus 5) The monster species that spawned more often: elusive xorn wizard (freq bonus 9) The monster species that spawned more often: shadow serpent (freq bonus 8) The monster species that spawned more often: insurmountable colony (freq bonus 24) The monster species that spawned more often: Oona (freq bonus 6) The monster species that never randomly spawned: undead soul killer The monster species that never randomly spawned: burning brute The monster species that never randomly spawned: anti-vampire The monster species that never randomly spawned: disbelieving potato The monster species that never randomly spawned: spikefist The monster species that never randomly spawned: animated sky-high heel The monster species that never randomly spawned: Leon The monster species that never randomly spawned: blue-green stalk The monster species that never randomly spawned: zombified dwarf The monster species that never randomly spawned: maelstrom The RNG hath decreed that this item was never generated: wizard lock (dark green) The RNG hath decreed that this item was never generated: darkness (colluded) The RNG hath decreed that this item was never generated: tallow candle (candle) The RNG hath decreed that this item was never generated: oil lamp (lamp) The RNG hath decreed that this item was never generated: brass lantern ((null)) The RNG hath decreed that this item was never generated: large shield ((null)) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 6) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 13) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 6) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 6) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 34) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 8) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 16) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 6) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 2) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 6) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 112) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 9) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 3) The RNG hath decreed that this item was always generated cursed: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was always generated cursed: orange dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: free action (twisted) The RNG hath decreed that this item was always generated cursed: antenna ((null)) The RNG hath decreed that this item was always generated cursed: chaos gloves (transparent gloves) The RNG hath decreed that this trap was always invisible: cannon trap The RNG hath decreed that this trap was generated more often: falling boulder trap (freq bonus 6) Next attribute increase check would have come at turn 329 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin You could not have safely prayed (164) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Poison Mage...