billy2, lawful male asgardish Poison Mage ----.--- |......| |......| |....... |..$...| |.F..... |@..../| -------- [Billy2 the Poison Mixer] St13 Dx12 Co12 In19 Wi7 Ch7 PoiAsgMalLaw Dlvl:1 $0 HP19(19) Pw21(21) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male asgardish Poison Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy This cloak feels a little itchy. The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 14 Monsters only dropped their musable items with 69% chance Scroll drop chance was reduced to 73% Concealing monsters were spawned underneath items 45% of the time only Monster death drops spawned with only 77% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60170 Monster spawn increase reached its maximum at turn 104600 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 299212 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: Keystone Kop (freq bonus 1) The monster color that was spawned more often: white (freq bonus 2) The monster species that spawned more often: chinese woman (freq bonus 3) The monster species that spawned more often: steel chunneler (freq bonus 4) The monster species that spawned more often: Weitzer (freq bonus 2) The monster species that spawned more often: fumblebee (freq bonus 16) The monster species that spawned more often: mist wolf (freq bonus 16) The monster species that spawned more often: small rust monster (freq bonus 10) The monster species that spawned more often: Bad Tidings (freq bonus 8) The monster species that spawned more often: queen ant (freq bonus 3) The monster species that spawned more often: appearance (freq bonus 4) The monster species that spawned more often: prayer book permamimic (freq bonus 3) The monster species that spawned more often: pink horror (freq bonus 3) The monster species that spawned more often: dull warp patch (freq bonus 4) The monster species that spawned more often: chaos vortex (freq bonus 4) The monster species that spawned more often: petty chillbug (freq bonus 4) The monster species that spawned more often: radiant warp patch (freq bonus 3) The monster species that spawned more often: Kostchtchie (freq bonus 6) The monster species that spawned more often: petit permamimic (freq bonus 3) The monster species that spawned more often: ghoul king (freq bonus 2) The monster species that spawned more often: warty fungus (freq bonus 4) The monster species that spawned more often: running cobra (freq bonus 5) The monster species that never randomly spawned: amok running yardie The monster species that never randomly spawned: fake force patch The monster species that never randomly spawned: vile archer The monster species that never randomly spawned: centaur shaman The monster species that never randomly spawned: Jack the Ripper The monster species that never randomly spawned: wounding knight The monster species that never randomly spawned: onanocter 7g The monster species that never randomly spawned: undead stygian doll The monster species that never randomly spawned: bimmeling rat The monster species that never randomly spawned: mana monster The RNG hath decreed that this item was never generated: kelp frond ((null)) The RNG hath decreed that this item was never generated: genocide (omnipotent) The RNG hath decreed that this item was never generated: gnomish boots (little black boots) The RNG hath decreed that this item was never generated: nonsacred stone (gray) The RNG hath decreed that this item was never generated: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was never generated: anger helm (tribal helmet) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 53) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 13) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 47) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 21) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 20) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 46) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 8) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 10) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 14) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 23) The RNG hath decreed that this item was always generated cursed: sleep (mottled) The RNG hath decreed that this item was always generated cursed: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was always generated cursed: helm of jamming (radio helmet) The RNG hath decreed that this item was always generated cursed: chaos gloves (transparent gloves) The RNG hath decreed that this item was always generated cursed: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this trap was always invisible: glue trap The RNG hath decreed that this trap was generated more often: amnesia trap (freq bonus 2) Next attribute increase check would have come at turn 198 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin You could not have safely prayed (98) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Poison Mage...