billy2, lawful male asgardish Poison Mage --+---------- |r.}....}.@F. |r..}.}.....| |}......}...+ ------------- [Billy2 the Poison Mixer] St5 Dx9 Co12 In12 Wi7 Ch5 PoiAsgMalLaw Dlvl:1 $0 HP19(19) Pw21(21) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male asgardish Poison Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy This cloak feels a little itchy. The moon is waning tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 199 Potion identification only worked 3 times out of 10 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 7 Ring drop chance was reduced to 58% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 53% Concealing monsters were spawned underneath items 36% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38085 Monster spawn increase reached its maximum at turn 65132 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 298809 The monster class that cannot be genocided was ghost The monster class that was spawned more often: sea monster (freq bonus 1) The monster species that spawned more often: undead permamimic (freq bonus 8) The monster species that spawned more often: silver mold (freq bonus 2) The monster species that spawned more often: platinum warp patch (freq bonus 3) The monster species that spawned more often: Aburame Shino (freq bonus 4) The monster species that spawned more often: angsty gnome (freq bonus 24) The monster species that spawned more often: nabasleh sephirah (freq bonus 6) The monster species that spawned more often: bad shan (freq bonus 4) The monster species that spawned more often: The disgusting friend of Lilly's brother (freq bonus 3) The monster species that spawned more often: huge generator (freq bonus 4) The monster species that spawned more often: pitiful-looking beggar (freq bonus 10) The monster species that spawned more often: clear hound (freq bonus 5) The monster species that spawned more often: covetous hill orc (freq bonus 3) The monster species that spawned more often: decayed patch (freq bonus 5) The monster species that spawned more often: demonic entity (freq bonus 3) The monster species that spawned more often: cow man (freq bonus 4) The monster species that spawned more often: large cat (freq bonus 6) The monster species that spawned more often: spike growth (freq bonus 18) The monster species that spawned more often: undead ice mage (freq bonus 6) The monster species that spawned more often: novice priest (freq bonus 7) The monster species that spawned more often: femme fatale (freq bonus 4) The monster species that never randomly spawned: large phasing permamimic The monster species that never randomly spawned: shitzvah sephirah The monster species that never randomly spawned: translucent mushroom The monster species that never randomly spawned: corrosive grue The monster species that never randomly spawned: caterpie The monster species that never randomly spawned: Quachil Uttaus, Treader of the Dust The monster species that never randomly spawned: static archer The monster species that never randomly spawned: redguard The monster species that never randomly spawned: werekraken The monster species that never randomly spawned: owl bear The monster class that always generated with extra speed: dragon The RNG hath decreed that this item was never generated: loadstone (gray) The RNG hath decreed that this item was never generated: identify (bronze) The RNG hath decreed that this item was never generated: high boots (jackboots) The RNG hath decreed that this item was never generated: amulet of fumbling (clumsy) The RNG hath decreed that this item was never generated: dropless stone (gray) The RNG hath decreed that this item was never generated: confusion resistance (signet) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 44) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 25) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 385) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 18) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 15) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 10) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 8) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 7) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 16) The RNG hath decreed that this item was always generated cursed: trap creation (endangered) The RNG hath decreed that this item was always generated cursed: darkness (obscure) The RNG hath decreed that this item was always generated cursed: weakness stone (gray) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this item was always generated cursed: orcish cloak (coarse mantelet) The RNG hath decreed that this trap was always invisible: spacewars trap The RNG hath decreed that this trap was generated more often: spiked pit (freq bonus 2) Next attribute increase check would have come at turn 170 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin You could not have safely prayed (582) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 85% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Poison Mage...