billy2, lawful male asgardish Poison Mage ------------ |..........+ |?......$..| |..........| |.........F. |........@.| ------------ [Billy2 the Poison Mixer] St12 Dx19 Co12 In18 Wi8 Ch6 PoiAsgMalLaw Dlvl:1 $0 HP19(19) Pw21(21) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male asgardish Poison Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy This cloak feels a little itchy. The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 151 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 12 Armor identification only worked 15 times out of 73 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 78% chance Ring drop chance was reduced to 97% Wand drop chance was reduced to 42% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 92% Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 27685 Monster spawn increase reached its maximum at turn 42975 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1004388 The monster class that cannot be genocided was mummy The monster class that was spawned more often: nymph (freq bonus 4) The monster species that spawned more often: Thunderous Kop (freq bonus 28) The monster species that spawned more often: grunthack beholder (freq bonus 24) The monster species that spawned more often: giant green jellyfish (freq bonus 7) The monster species that spawned more often: brown mushroom (freq bonus 7) The monster species that spawned more often: blood diver (freq bonus 6) The monster species that spawned more often: new jabberwock (freq bonus 7) The monster species that spawned more often: green force patch (freq bonus 6) The monster species that spawned more often: huge eel (freq bonus 7) The monster species that spawned more often: large shocking sphere (freq bonus 6) The monster species that spawned more often: giant white rat (freq bonus 8) The monster species that spawned more often: amorphous force fungus (freq bonus 6) The monster species that spawned more often: Hanh's block-heeled sandal (freq bonus 16) The monster species that spawned more often: clinging lizard (freq bonus 12) The monster species that spawned more often: prostitute (freq bonus 7) The monster species that spawned more often: storeclerk (freq bonus 11) The monster species that spawned more often: Windows ME (freq bonus 12) The monster species that spawned more often: sexton (freq bonus 12) The monster species that spawned more often: dangerous uvuudaum (freq bonus 15) The monster species that spawned more often: greater stun monster (freq bonus 10) The monster species that spawned more often: great ice wyrm (freq bonus 5) The monster species that never randomly spawned: skeleton human The monster species that never randomly spawned: expert light wall The monster species that never randomly spawned: eroticity queen The monster species that never randomly spawned: Kop Kaptain The monster species that never randomly spawned: controlled trove The monster species that never randomly spawned: mimic mummy The monster species that never randomly spawned: dark warp fungus The monster species that never randomly spawned: diabolic potato The monster species that never randomly spawned: real deathmold The monster species that never randomly spawned: petty dwarven master thief The RNG hath decreed that this item was never generated: drum of earthquake (drum) The RNG hath decreed that this item was never generated: superscroller stone (gray) The RNG hath decreed that this item was never generated: consort's suit (loud foppish suit) The RNG hath decreed that this item was never generated: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was never generated: fumble boots (riding boots) The RNG hath decreed that this item was never generated: general candle (candle) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 59) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 42) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 13) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 10) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 59) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 9) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 37) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 9) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 10) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 9) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 4) The RNG hath decreed that this item was always generated cursed: cyan stone (teal) The RNG hath decreed that this item was always generated cursed: increase accuracy (clay) The RNG hath decreed that this item was always generated cursed: extra healing (plaid) The RNG hath decreed that this item was always generated cursed: light (cloth) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this trap was always invisible: horde trap The RNG hath decreed that this trap was generated more often: flooding trap (freq bonus 3) Next attribute increase check would have come at turn 427 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin You could not have safely prayed (326) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Poison Mage...