billy2, lawful male asgardish Poison Mage ------------- |...........| |........... |...........| |..........<| |.........F@| -- ---------- [Billy2 the Poison Mixer] St6 Dx4 Co12 In16 Wi5 Ch5 PoiAsgMalLaw Dlvl:1 $0 HP19(19) Pw21(21) AC11 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male asgardish Poison Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy This cloak feels a little itchy. The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 5 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 349 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 54% chance Wand drop chance was reduced to 74% Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32565 Monster spawn increase reached its maximum at turn 67188 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 583464 The monster class that cannot be genocided was ogre The monster class that was spawned more often: troll (freq bonus 3) The monster species that spawned more often: shotgun horror (freq bonus 32) The monster species that spawned more often: selenite (freq bonus 5) The monster species that spawned more often: Hans (freq bonus 10) The monster species that spawned more often: plasma turret (freq bonus 6) The monster species that spawned more often: uber sorcerer (freq bonus 14) The monster species that spawned more often: ufo (freq bonus 20) The monster species that spawned more often: unid juggernaut (freq bonus 9) The monster species that spawned more often: Sally's velcro sneaker (freq bonus 10) The monster species that spawned more often: giant mole cricket (freq bonus 5) The monster species that spawned more often: death eater (freq bonus 10) The monster species that spawned more often: hunting horror (freq bonus 5) The monster species that spawned more often: pink patch (freq bonus 4) The monster species that spawned more often: megaload turret (freq bonus 8) The monster species that spawned more often: successful entertainer (freq bonus 5) The monster species that spawned more often: golden warp fungus (freq bonus 15) The monster species that spawned more often: kalmuth sephirah (freq bonus 6) The monster species that spawned more often: blue jelly (freq bonus 8) The monster species that spawned more often: ace of spades (freq bonus 14) The monster species that spawned more often: toad demon (freq bonus 7) The monster species that spawned more often: absent mushroom (freq bonus 8) The monster species that never randomly spawned: iron penetrator The monster species that never randomly spawned: siena fungus The monster species that never randomly spawned: green nightmare The monster species that never randomly spawned: defense curse beetle The monster species that never randomly spawned: karate sister The monster species that never randomly spawned: error The monster species that never randomly spawned: super demon The monster species that never randomly spawned: Femen warlord The monster species that never randomly spawned: Lucifer The monster species that never randomly spawned: snakeman brute The monster class that always generated with extra speed: flying fish The RNG hath decreed that this item was never generated: aurora beam (alarming) The RNG hath decreed that this item was never generated: gain strength (granite) The RNG hath decreed that this item was never generated: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was never generated: amnesia (forgotten) The RNG hath decreed that this item was never generated: peridot (radiant) The RNG hath decreed that this item was never generated: spoon ((null)) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 21) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 10) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 6) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 11) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 22) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 15) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 6) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 14) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 6) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 9) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 88) The RNG hath decreed that this item was always generated cursed: dig (parchment) The RNG hath decreed that this item was always generated cursed: water dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this item was always generated cursed: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was always generated cursed: maid dress (little black dress) The RNG hath decreed that this trap was always invisible: memory trap The RNG hath decreed that this trap was generated more often: paralysis trap (freq bonus 1) Next attribute increase check would have come at turn 874 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You had 1499 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin You could not have safely prayed (215) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Poison Mage...