billy2, lawful male asgardish Poison Mage -+---------- |....@....`- |....F.....| |..........| ------------ [Billy2 the Poison Mixer] St14 Dx16 Co14 In14 Wi7 Ch8 PoiAsgMalLaw Dlvl:1 $0 HP19(19) Pw21(21) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male asgardish Poison Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy This cloak feels a little itchy. The moon is waning tonight. Unknown command ' '. (2x) # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 117 Amulet identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 4 Scroll drop chance was reduced to 81% Wand drop chance was reduced to 93% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18486 Monster spawn increase reached its maximum at turn 47405 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 196650 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: bat or bird (freq bonus 1) The monster species that spawned more often: gray unicorn (freq bonus 7) The monster species that spawned more often: failure clock (freq bonus 3) The monster species that spawned more often: anti-stone lizard (freq bonus 3) The monster species that spawned more often: swamp fern spore (freq bonus 6) The monster species that spawned more often: giant item trove (freq bonus 4) The monster species that spawned more often: giant mosquito (freq bonus 2) The monster species that spawned more often: team nastytrap member (freq bonus 5) The monster species that spawned more often: Anja (freq bonus 16) The monster species that spawned more often: armor trove (freq bonus 4) The monster species that spawned more often: five of clubs (freq bonus 3) The monster species that spawned more often: doll mistress (freq bonus 5) The monster species that spawned more often: quartz penetrator (freq bonus 4) The monster species that spawned more often: purple warp fungus (freq bonus 8) The monster species that spawned more often: Rhea's lady pump (freq bonus 7) The monster species that spawned more often: young adult golden dragon (freq bonus 20) The monster species that spawned more often: protection monster (freq bonus 3) The monster species that spawned more often: flayed one (freq bonus 12) The monster species that spawned more often: druid (freq bonus 2) The monster species that spawned more often: Securitron MkII (freq bonus 3) The monster species that spawned more often: mind mushroom (freq bonus 3) The monster species that never randomly spawned: porter xorn The monster species that never randomly spawned: nether nymph The monster species that never randomly spawned: imperial cobra The monster species that never randomly spawned: warthog The monster species that never randomly spawned: stinking dog The monster species that never randomly spawned: gyarados The monster species that never randomly spawned: pale patch The monster species that never randomly spawned: Marian The monster species that never randomly spawned: duck warrior The monster species that never randomly spawned: Warder Kriminologist The monster class that always generated with extra speed: ghost The RNG hath decreed that this item was never generated: crystal helm (fish bowl) The RNG hath decreed that this item was never generated: glass hostage chain ((null)) The RNG hath decreed that this item was never generated: elven spear (runed spear) The RNG hath decreed that this item was never generated: egoism (ITS ALL MINE) The RNG hath decreed that this item was never generated: gauntlets of swimming (black gloves) The RNG hath decreed that this item was never generated: banana ((null)) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 14) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 4) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 10) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 11) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 8) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 9) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 9) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 11) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 4) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 5) The RNG hath decreed that this item was always generated cursed: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was always generated cursed: spetum (forked polearm) The RNG hath decreed that this item was always generated cursed: low effect stone (gray) The RNG hath decreed that this item was always generated cursed: speed boots (combat boots) The RNG hath decreed that this item was always generated cursed: orcish dagger (crude dagger) The RNG hath decreed that this trap was always invisible: verisiert! The RNG hath decreed that this trap was generated more often: lycanthropy trap (freq bonus 1) Next attribute increase check would have come at turn 588 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin You could not have safely prayed (207) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 52% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Poison Mage...