billy2, lawful male asgardish Poison Mage -------- ......| | ....| |. #.... |.....@F| |......$| -- ------ [Billy2 the Poison Mixer] St11 Dx11 Co8 In15 Wi6 Ch7 PoiAsgMalLaw Dlvl:1 $0 HP19(19) Pw21(21) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male asgardish Poison Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy This cloak feels a little itchy. The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 592 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 23% chance Scroll drop chance was reduced to 98% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 77% Concealing monsters were spawned underneath items 92% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30995 Monster spawn increase reached its maximum at turn 46903 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 878640 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: light (freq bonus 2) The monster species that spawned more often: spike mushroom (freq bonus 6) The monster species that spawned more often: group hobbit (freq bonus 12) The monster species that spawned more often: indigo growth (freq bonus 3) The monster species that spawned more often: expert dark wall (freq bonus 5) The monster species that spawned more often: dark force fungus (freq bonus 8) The monster species that spawned more often: unborn soul (freq bonus 5) The monster species that spawned more often: iron duck (freq bonus 8) The monster species that spawned more often: graduate (freq bonus 10) The monster species that spawned more often: real venom monster (freq bonus 8) The monster species that spawned more often: cult leader (freq bonus 3) The monster species that spawned more often: weeping willow (freq bonus 4) The monster species that spawned more often: hole mushroom (freq bonus 14) The monster species that spawned more often: lava warp fungus (freq bonus 10) The monster species that spawned more often: zouthy (freq bonus 4) The monster species that spawned more often: gnome stalker (freq bonus 12) The monster species that spawned more often: desert mountain dragon (freq bonus 8) The monster species that spawned more often: baby mercurial dragon (freq bonus 4) The monster species that spawned more often: minotaur matron (freq bonus 5) The monster species that spawned more often: sepia warp fungus (freq bonus 15) The monster species that spawned more often: Hela, Queen of the Dead (freq bonus 3) The monster species that never randomly spawned: black numenorean The monster species that never randomly spawned: azure spore The monster species that never randomly spawned: impossible dream turret The monster species that never randomly spawned: pale archer The monster species that never randomly spawned: premonition The monster species that never randomly spawned: colorless stalk The monster species that never randomly spawned: halt The monster species that never randomly spawned: threshold mushroom The monster species that never randomly spawned: sweet blonde The monster species that never randomly spawned: fucker troll The monster class that always generated with extra speed: worm The RNG hath decreed that this item was never generated: chain and sickle ((null)) The RNG hath decreed that this item was never generated: wine (violet-red) The RNG hath decreed that this item was never generated: kouhaku manjyuu ((null)) The RNG hath decreed that this item was never generated: rocket ((null)) The RNG hath decreed that this item was never generated: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was never generated: leather shoes ((null)) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 88) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 18) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 35) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 19) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 22) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 20) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 3) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 7) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 11) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 13) The RNG hath decreed that this item was always generated cursed: nothing (oak) The RNG hath decreed that this item was always generated cursed: intrinsic loss (hardened) The RNG hath decreed that this item was always generated cursed: pink sweets ((null)) The RNG hath decreed that this item was always generated cursed: athame ((null)) The RNG hath decreed that this item was always generated cursed: amulet versus death spell (torus) The RNG hath decreed that this trap was always invisible: slow gas trap The RNG hath decreed that this trap was generated more often: unidentify trap (freq bonus 14) Next attribute increase check would have come at turn 856 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin You could not have safely prayed (775) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 37% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Poison Mage...