billy2, lawful male aquarian Poison Mage }## -}}--### --}------ |.}<.,,`#### |...}...| |...}##,#-}---------.......----- ----- ----} },,............................| ##|..............}.........}..| | -----------.......------- -- } |.......}# # ###-|..-----# ,,### }-- #,,,# ... ###,#####}####### ..---- #,,,,,,,,,,,,,,# ..}|}}| | -.---}} #}}}}#}}}--}-}.} ...}}}| ..| }}}}}@. .}..).}}}}..}}}}.}.| }}.}..| |}.}}.|,}....}.....} }.....|## }}[....,}--}}}----- |...}..,#############-------,, -------,,,,,,,,,,,,,,,,,,,,,,# ####}################## [Billy2 the Green Poisoner] St9 Dx15 Co19 In18 Wi7 Ch6 PoiAquMalLaw Dlvl:9 $31 HP107(120) Pw73(73) AC4 Exp9 T3601 Latest messages Do you really want to step into that pit? [yn] (n) Air currents pull you down into a pit! You are still in a pit. (3x) You crawl to the edge of the pit. This is a water tile that can cause you to drown. Really step on it? [yn] (n) You fall into the water. One of your objects was destroyed by rust! But you aren't drowning. You touch bottom. Water turbulence affects your movements. You are on solid land again. This is a water tile that can cause you to drown. Really step on it? [yn] (n) You fall into the water. A potion explodes! But you aren't drowning. You touch bottom. You are on solid land again. Really save? [yn] (n) # Really quit [yes/no]? Your inventory Weapons a - a blessed +2 silver khakkhara (weapon in hands) Armor s - an uncursed +0 studded leather armor (being worn) P - an uncursed thoroughly rusty +0 field helm (being worn) X - an uncursed +0 pair of speed boots (being worn) Comestibles c - an uncursed food ration j - a cursed lizard corpse u - 3 uncursed melons C - an uncursed tin of wild wolf meat E - a cursed tin of agent of the black market meat F - 4 uncursed apples L - 5 uncursed slime molds Q - an uncursed candy bar Y - an uncursed tripe ration Scrolls e - an uncursed scroll of blank paper n - 7 uncursed scrolls of healing o - 5 uncursed scrolls of mana p - an uncursed scroll of phase door q - an uncursed scroll of standard id r - an uncursed scroll of cure t - a cursed scroll of blank paper w - a blessed scroll of healing R - an uncursed scroll of blank paper Potions d - a blessed potion of acid z - an uncursed burnt diluted potion of object detection G - a blessed potion of ice Rings h - an uncursed +8 ring of increase damage (on right hand) v - an uncursed ring of shock resistance x - an uncursed thoroughly rusty +3 ring of gain wisdom B - a cursed ring of hunger K - an uncursed very rusty -2 ring of gain wisdom O - an uncursed ring of sustain ability Wands f - an uncursed wand of poison (0:5) g - an uncursed wand of venom scattering (0:1) y - an uncursed wand of cold (4:4) A - an uncursed wand of cold (0:6) H - an uncursed wand of cancellation (0:1) I - an uncursed wand of create monster (0:26) J - an uncursed wand of slow monster (0:4) Tools l - a blessed bag of tricks (0:10) m - an uncursed oil lamp S - an uncursed partly used tallow candle V - a cursed blindfold Final attributes You were piously aligned Your alignment was 32 Your max alignment was 33 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 34 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 52% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 72% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 2 Number of fake artifacts generated was 0 Monster spawn increase started at turn 7490 Monster spawn increase reached its maximum at turn 22426 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2471166 The monster class that cannot be genocided was wraith The monster class that was spawned more often: flying fish (freq bonus 2) The monster species that spawned more often: nondescript spore (freq bonus 6) The monster species that spawned more often: anthrazite sentai (freq bonus 6) The monster species that spawned more often: Vera's ice-cold sneaker (freq bonus 18) The monster species that spawned more often: mummified priest (freq bonus 21) The monster species that spawned more often: copper naga (freq bonus 4) The monster species that spawned more often: sand-dweller (freq bonus 4) The monster species that spawned more often: Pre-Crisis Mike Tyson (freq bonus 24) The monster species that spawned more often: Greater Solar (freq bonus 16) The monster species that spawned more often: Nonerotic Irina (freq bonus 4) The monster species that spawned more often: Jana's soft sneaker (freq bonus 4) The monster species that spawned more often: conjurer (freq bonus 8) The monster species that spawned more often: marilith (freq bonus 3) The monster species that spawned more often: dust vortex (freq bonus 10) The monster species that spawned more often: blue dragon (freq bonus 5) The monster species that spawned more often: darkwood elder (freq bonus 6) The monster species that spawned more often: armed cockatrice (freq bonus 3) The monster species that spawned more often: navi (freq bonus 8) The monster species that spawned more often: Hans (freq bonus 10) The monster species that spawned more often: greater dimmer (freq bonus 8) The monster species that spawned more often: shimmering fungus (freq bonus 8) The monster species that never randomly spawned: pink fungus The monster species that never randomly spawned: Tien-Shin Akuma The monster species that never randomly spawned: large armor trove The monster species that never randomly spawned: middle ufo part The monster species that never randomly spawned: petty wallaroo The monster species that never randomly spawned: acidic force fungus The monster species that never randomly spawned: highway sharpshooter The monster species that never randomly spawned: gnomish wizard The monster species that never randomly spawned: Danielle The monster species that never randomly spawned: fire eel The RNG hath decreed that this item was never generated: Hawaiian shirt ((null)) The RNG hath decreed that this item was never generated: worthless piece of black glass (black) The RNG hath decreed that this item was never generated: detect food (cyan) The RNG hath decreed that this item was never generated: genocide (omnipotent) The RNG hath decreed that this item was never generated: oilskin sack (bag) The RNG hath decreed that this item was never generated: charging (stellar) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 2) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 17) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 15) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 20) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 18) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 71) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 6) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 20) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 11) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 10) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 11) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 5) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 17) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 2) The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 11) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 92) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 38) The RNG hath decreed that this item was always generated cursed: K-ration ((null)) The RNG hath decreed that this item was always generated cursed: lightning shield (dull yellow shield) The RNG hath decreed that this item was always generated cursed: special effects (draconian) The RNG hath decreed that this item was always generated cursed: swimsuit ((null)) The RNG hath decreed that this item was always generated cursed: droven short sword (obsidian short sword) The RNG hath decreed that this trap was always invisible: starvation trap The RNG hath decreed that this trap was generated more often: luck trap (freq bonus 5) Next attribute increase check would have come at turn 4281 Strength training was 50 Dexterity training was 50 Wisdom training was 20 Constitution training was 41 You were poison resistant You leeched mana You had 1248 points of nutrition remaining You could swim You could breathe water You had a +8 damage bonus You were very fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 64% b - protection 1 protect 0% 64% c - cure blindness 2 healing 0% 64% d - poison blast 4 attack 0% 334% Techniques known in the end Name Level Status reinforce memory 9X Prepared(0) sigil of control 9X Prepared(0) sigil of tempest 9X Prepared(0) sigil of discharge 9X Prepared(0) appraisal 9 R Prepared(0) phase door 9 R Prepared(0) invoke deity 9 R Prepared(0) power surge 7X Prepared(0) draw energy 5X Prepared(0) Voluntary challenges You eaten 4 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 201 times You killed 128 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (16 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (221 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (40 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Poison Mage...