billy2, lawful male aquarian Poison Mage ------ |....# |... |..# |@..# |F...... --#-.---- [Billy2 the Poison Mixer] St9 Dx7 Co12 In18 Wi7 Ch8 PoiAquMalLaw Dlvl:1 $4 HP16(16) Pw18(18) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male aquarian Poison Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy This cloak feels a little itchy. The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 627 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 24 Monsters only dropped their musable items with 94% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 68% Wand drop chance was reduced to 72% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40288 Monster spawn increase reached its maximum at turn 65128 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1184382 The monster class that cannot be genocided was eye or sphere Today, this monster class was always generated invisible: jelly The monster class that was spawned more often: eye or sphere (freq bonus 2) The monster species that spawned more often: Infernal Kop (freq bonus 11) The monster species that spawned more often: abyss penetrator (freq bonus 4) The monster species that spawned more often: pile of very angry coins (freq bonus 18) The monster species that spawned more often: platinum warp patch (freq bonus 30) The monster species that spawned more often: sludge shoggoth (freq bonus 6) The monster species that spawned more often: seeker automaton (freq bonus 8) The monster species that spawned more often: robot (freq bonus 8) The monster species that spawned more often: adventurer patch (freq bonus 6) The monster species that spawned more often: gatling turret (freq bonus 8) The monster species that spawned more often: Nicholas D. Wolfwood (freq bonus 4) The monster species that spawned more often: theme boar (freq bonus 6) The monster species that spawned more often: Shy Laura's lovely combat boot (freq bonus 8) The monster species that spawned more often: stalking magenta lichen (freq bonus 10) The monster species that spawned more often: glare mold (freq bonus 30) The monster species that spawned more often: minor rat-man (freq bonus 7) The monster species that spawned more often: hand druj (freq bonus 6) The monster species that spawned more often: agent black stalk (freq bonus 12) The monster species that spawned more often: tasmanian zombie (freq bonus 14) The monster species that spawned more often: withering turret (freq bonus 5) The monster species that spawned more often: trash wolf (freq bonus 4) The monster species that never randomly spawned: wumpus The monster species that never randomly spawned: eight of hearts The monster species that never randomly spawned: night lizard The monster species that never randomly spawned: hedrow warrior The monster species that never randomly spawned: clay fungus The monster species that never randomly spawned: crystal warp patch The monster species that never randomly spawned: counselor The monster species that never randomly spawned: yellow beetle The monster species that never randomly spawned: pukelman The monster species that never randomly spawned: living tornado The RNG hath decreed that this item was never generated: diarrhea (eyefloating) The RNG hath decreed that this item was never generated: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was never generated: bishop stone (gray) The RNG hath decreed that this item was never generated: epidote (green) The RNG hath decreed that this item was never generated: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was never generated: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 172) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 48) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 19) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 66) The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 11) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 9) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 99) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 8) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 11) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 4) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 14) The RNG hath decreed that this item was always generated cursed: amulet versus stone (lunate) The RNG hath decreed that this item was always generated cursed: platinum fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: enlightenment (swirly) The RNG hath decreed that this item was always generated cursed: protection (black onyx) The RNG hath decreed that this item was always generated cursed: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this trap was always invisible: squeaky board The RNG hath decreed that this trap was generated more often: glyph of animation (freq bonus 1) Next attribute increase check would have come at turn 1084 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You had 1500 points of nutrition remaining You could swim You could breathe water Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin You could not have safely prayed (300) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Poison Mage...