billy2, lawful male aquarian Poison Mage ------ |..F@+ |....| |...[| |{.:$| |....| ---|-- [Billy2 the Poison Mixer] St5 Dx7 Co7 In15 Wi3 Ch5 PoiAquMalLaw Dlvl:1 $0 HP16(16) Pw18(18) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male aquarian Poison Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy This cloak feels a little itchy. The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 139 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 18 Spellbook identification only worked 2 times out of 11 Scroll drop chance was reduced to 87% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 74% Concealing monsters were spawned underneath items 63% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11674 Monster spawn increase reached its maximum at turn 36063 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2955790 The monster class that cannot be genocided was turret The monster class that was spawned more often: xorn (freq bonus 2) The monster species that spawned more often: glare turret (freq bonus 5) The monster species that spawned more often: Undead Kchief (freq bonus 5) The monster species that spawned more often: tunnel horror (freq bonus 4) The monster species that spawned more often: wonderful trove (freq bonus 10) The monster species that spawned more often: stone fungus (freq bonus 5) The monster species that spawned more often: rot walker (freq bonus 9) The monster species that spawned more often: drone growth (freq bonus 24) The monster species that spawned more often: drow mummy (freq bonus 4) The monster species that spawned more often: gnoll chieftain (freq bonus 5) The monster species that spawned more often: Five-Man (freq bonus 12) The monster species that spawned more often: Officer Sergeant (freq bonus 16) The monster species that spawned more often: bad shan (freq bonus 10) The monster species that spawned more often: The Nemean Lion (freq bonus 18) The monster species that spawned more often: magidrakee (freq bonus 20) The monster species that spawned more often: pretty magical girl (freq bonus 4) The monster species that spawned more often: green monster (freq bonus 3) The monster species that spawned more often: tough trove (freq bonus 6) The monster species that spawned more often: legged tuna (freq bonus 16) The monster species that spawned more often: Dispator (freq bonus 6) The monster species that spawned more often: very old gray dragon (freq bonus 6) The monster species that never randomly spawned: snow woman The monster species that never randomly spawned: undead stalk The monster species that never randomly spawned: fire snake The monster species that never randomly spawned: great wyrm of elements The monster species that never randomly spawned: blacksteel pudding The monster species that never randomly spawned: The Headless Horseman The monster species that never randomly spawned: karakasa The monster species that never randomly spawned: bright white fungus The monster species that never randomly spawned: amazon The monster species that never randomly spawned: seaking The RNG hath decreed that this item was never generated: disarming (wet) The RNG hath decreed that this item was never generated: chocoegg ((null)) The RNG hath decreed that this item was never generated: material stability (rock solid) The RNG hath decreed that this item was never generated: bubblebeam (biblic) The RNG hath decreed that this item was never generated: can of grease ((null)) The RNG hath decreed that this item was never generated: natural candle (candle) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 11) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 11) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 15) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 6) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 3) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 11) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 3) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 57) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 6) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 7) The RNG hath decreed that this item was always generated cursed: BFG ammo ((null)) The RNG hath decreed that this item was always generated cursed: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was always generated cursed: chatbox cloak (weeb cloak) The RNG hath decreed that this item was always generated cursed: amulet of data storage (icosaedrical) The RNG hath decreed that this item was always generated cursed: inferno (subsurface) The RNG hath decreed that this trap was always invisible: falling tub trap The RNG hath decreed that this trap was generated more often: noise trap (freq bonus 1) Next attribute increase check would have come at turn 550 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You had 1500 points of nutrition remaining You could swim You could breathe water Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin You could not have safely prayed (42) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 37% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Poison Mage...