billy2, lawful male aquarian Poison Mage ------------------------------ |............................| |..............?..........@..| |.........................F..| . .............................. ------------------------------ [Billy2 the Poison Mixer] St12 Dx13 Co12 In22 Wi9 Ch7 PoiAquMalLaw Dlvl:1 $0 HP16(16) Pw17(17) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male aquarian Poison Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy This cloak feels a little itchy. The moon is waning tonight. # Really quit [yes/no]? Your inventory Weapons a - a blessed +2 silver khakkhara (weapon in hands) {24} Armor b - an uncursed +1 poisonous cloak (being worn) {4} Comestibles c - 2 uncursed food rations {2} Scrolls e - an uncursed scroll of charging {1} n - 5 uncursed scrolls of healing {5} o - 4 uncursed scrolls of mana {4} p - 3 uncursed scrolls of phase door {3} q - 2 uncursed scrolls of standard id {2} r - an uncursed scroll of cure {1} Spellbooks i - a blessed spellbook of confuse monster (3:5) {1} j - a blessed spellbook of protection (0:1) {1} k - a blessed spellbook of cure blindness (4:2) {1} l - a blessed spellbook of poison blast (0:1) {1} Potions d - an uncursed potion of polymorph {1} Rings h - an uncursed ring of slow digestion {1} Wands f - an uncursed wand of poison (0:6) {1} g - an uncursed wand of venom scattering (0:4) {1} Tools m - an uncursed magic marker (1:16) {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 19 Gem identification only worked 100 times out of 155 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 71% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 56% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27484 Monster spawn increase reached its maximum at turn 40549 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 720595 The monster class that cannot be genocided was naga The monster class that was spawned more often: humanoid (freq bonus 3) The monster species that spawned more often: Kop Lieutenant (freq bonus 4) The monster species that spawned more often: sue warp fungus (freq bonus 16) The monster species that spawned more often: stone-cold horror (freq bonus 4) The monster species that spawned more often: chaos butterfly (freq bonus 10) The monster species that spawned more often: petty hill giant (freq bonus 4) The monster species that spawned more often: zephyr lord (freq bonus 5) The monster species that spawned more often: flying scimitar (freq bonus 7) The monster species that spawned more often: gigantic generator (freq bonus 4) The monster species that spawned more often: revenant (freq bonus 12) The monster species that spawned more often: spore shrieker (freq bonus 12) The monster species that spawned more often: heterodontosaurus (freq bonus 10) The monster species that spawned more often: fecund swamp wolf (freq bonus 7) The monster species that spawned more often: chained clan (freq bonus 4) The monster species that spawned more often: bad turret (freq bonus 4) The monster species that spawned more often: gold dragon bat (freq bonus 12) The monster species that spawned more often: defense curse beetle (freq bonus 7) The monster species that spawned more often: cutting turret (freq bonus 7) The monster species that spawned more often: bone beetle (freq bonus 18) The monster species that spawned more often: lightning lizard (freq bonus 10) The monster species that spawned more often: undead lunatic (freq bonus 15) The monster species that never randomly spawned: elder fire elemental The monster species that never randomly spawned: mobile replicating machine gun automata type IX The monster species that never randomly spawned: warrior changed The monster species that never randomly spawned: Dispator The monster species that never randomly spawned: steel chunneler The monster species that never randomly spawned: elemental particle The monster species that never randomly spawned: deformed lizard The monster species that never randomly spawned: troll juggernaut The monster species that never randomly spawned: undead cavewoman The monster species that never randomly spawned: Lukas The RNG hath decreed that this item was never generated: extremely heavy iron ball ((null)) The RNG hath decreed that this item was never generated: stairstrap stone (gray) The RNG hath decreed that this item was never generated: memory (turquoise) The RNG hath decreed that this item was never generated: stun monster (shivering) The RNG hath decreed that this item was never generated: memory loss stone (gray) The RNG hath decreed that this item was never generated: sludge (fallthrough) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 20) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 227) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 20) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 7) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 3) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 84) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 6) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 23) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 10) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 6) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 8) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 2) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 87) The RNG hath decreed that this item was always generated cursed: silver slingstone (gray) The RNG hath decreed that this item was always generated cursed: amulet of data storage (icosaedrical) The RNG hath decreed that this item was always generated cursed: elven dagger (runed dagger) The RNG hath decreed that this item was always generated cursed: wing cloak (angelic cloak) The RNG hath decreed that this item was always generated cursed: elven broadsword (runed broadsword) The RNG hath decreed that this trap was always invisible: guillotine trap The RNG hath decreed that this trap was generated more often: bishop trap (freq bonus 4) Next attribute increase check would have come at turn 154 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You had 1500 points of nutrition remaining You could swim You could breathe water Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin You could not have safely prayed (212) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Poison Mage...