billy2, lawful male aquarian Flame Mage ---+----- |........ |.......| |.......| |.......| |..@d...| --------- [Billy2 the Spark] St12 Dx11 Co6 In12 Wi12 Ch8 FlaAquMalLaw Dlvl:1 $0 HP16(16) Pw17(17) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male aquarian Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {2} Scrolls e - an uncursed scroll of consecration {1} k - 5 uncursed scrolls of healing {5} l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} n - 2 uncursed scrolls of standard id {2} o - an uncursed scroll of cure {1} Spellbooks h - a blessed spellbook of flame sphere (0:4) {1} i - a blessed spellbook of fireball (0:4) {1} j - a blessed spellbook of detect monsters (0:4) {1} Potions d - an uncursed potion of blindness {1} Rings g - an uncursed ring of polymorph {1} Wands f - an uncursed wand of fire (0:6) {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 146 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 197 Monsters only dropped their musable items with 95% chance Wand drop chance was reduced to 98% Amulet drop chance was reduced to 81% Concealing monsters were spawned underneath items 59% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 91238 Monster spawn increase reached its maximum at turn 142378 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 746720 The monster class that cannot be genocided was elemental The monster class that was spawned more often: fungus or mold (freq bonus 1) The monster species that spawned more often: cook (freq bonus 6) The monster species that spawned more often: faberge sphere (freq bonus 2) The monster species that spawned more often: petro spore (freq bonus 12) The monster species that spawned more often: werewolf (freq bonus 4) The monster species that spawned more often: insurmountable patch (freq bonus 3) The monster species that spawned more often: venom fungus (freq bonus 2) The monster species that spawned more often: nether worm mass (freq bonus 6) The monster species that spawned more often: cyan force fungus (freq bonus 2) The monster species that spawned more often: garter snake (freq bonus 10) The monster species that spawned more often: toxic force patch (freq bonus 6) The monster species that spawned more often: topaz mold (freq bonus 4) The monster species that spawned more often: clear jelly (freq bonus 12) The monster species that spawned more often: glass giant (freq bonus 5) The monster species that spawned more often: dull growth (freq bonus 10) The monster species that spawned more often: dragon turtle (freq bonus 4) The monster species that spawned more often: goreraven (freq bonus 3) The monster species that spawned more often: mummified king (freq bonus 2) The monster species that spawned more often: yeti (freq bonus 6) The monster species that spawned more often: plague mewlip (freq bonus 6) The monster species that spawned more often: rapidfire gloam (freq bonus 5) The monster species that never randomly spawned: giant venus flytrap The monster species that never randomly spawned: tentacle wall The monster species that never randomly spawned: memory corruption The monster species that never randomly spawned: umbreon The monster species that never randomly spawned: Karin The monster species that never randomly spawned: snake archer The monster species that never randomly spawned: eagle The monster species that never randomly spawned: vampire lord The monster species that never randomly spawned: roast pig The monster species that never randomly spawned: gold beetle The RNG hath decreed that this item was never generated: starvation (underestimated) The RNG hath decreed that this item was never generated: extra healing (bronze) The RNG hath decreed that this item was never generated: cure hallucination (glowing) The RNG hath decreed that this item was never generated: red lightsaber (lightsaber) The RNG hath decreed that this item was never generated: leather peep-toes (asian footwear) The RNG hath decreed that this item was never generated: RapiRapi ((null)) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 24) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 9) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 12) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 64) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 4) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 5) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 9) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 20) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 18) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 2) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 3) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 11) The RNG hath decreed that this item was always generated cursed: chaos terrain stone (gray) The RNG hath decreed that this item was always generated cursed: magic banana ((null)) The RNG hath decreed that this item was always generated cursed: arrow ((null)) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was always generated cursed: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this trap was always invisible: uninformation trap The RNG hath decreed that this trap was generated more often: confusion trap (freq bonus 1) Next attribute increase check would have come at turn 4046 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You had 1500 points of nutrition remaining You could swim You could breathe water Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (410) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 85% 300% c - detect monsters 4 divine 86% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...