billy2, lawful male asgardish Wizard ------ |....| |....| |..B.| |....+ |....| |..f@| ------ [Billy2 the Evoker] St10 Dx18 Co15 In13 Wi8 Ch10 WizAsgMalLaw Dlvl:1 $0 HP19(19) Pw30(30) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male asgardish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # (2x) Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 136 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 165 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 38% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 63% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17940 Monster spawn increase reached its maximum at turn 27664 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 279136 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: piece of food (freq bonus 1) The monster species that spawned more often: death dragonfly (freq bonus 12) The monster species that spawned more often: black mamba (freq bonus 2) The monster species that spawned more often: reaper force patch (freq bonus 4) The monster species that spawned more often: Johanna (freq bonus 6) The monster species that spawned more often: Grandmaster Archon (freq bonus 3) The monster species that spawned more often: slaughtering troll (freq bonus 2) The monster species that spawned more often: The Dreamer (freq bonus 3) The monster species that spawned more often: gore mushroom (freq bonus 2) The monster species that spawned more often: curser (freq bonus 12) The monster species that spawned more often: sweeping fire vortex (freq bonus 8) The monster species that spawned more often: wind mold (freq bonus 3) The monster species that spawned more often: temple guard (freq bonus 3) The monster species that spawned more often: water cattle (freq bonus 2) The monster species that spawned more often: mimic nymph (freq bonus 6) The monster species that spawned more often: claw bug (freq bonus 7) The monster species that spawned more often: greedy looking gnome (freq bonus 14) The monster species that spawned more often: Rhea (freq bonus 4) The monster species that spawned more often: statue golem (freq bonus 3) The monster species that spawned more often: dretch (freq bonus 5) The monster species that spawned more often: ancient farao mummy (freq bonus 8) The monster species that never randomly spawned: Mephisto The monster species that never randomly spawned: astral elemental The monster species that never randomly spawned: noxious force patch The monster species that never randomly spawned: hellcat The monster species that never randomly spawned: Nyogtha, the Thing that Should not Be The monster species that never randomly spawned: Sarina The monster species that never randomly spawned: slow force fungus The monster species that never randomly spawned: cold vortex The monster species that never randomly spawned: Gomar and Shioh The monster species that never randomly spawned: white dragon bat The RNG hath decreed that this item was never generated: psybeam (psionic) The RNG hath decreed that this item was never generated: paralysis (emerald) The RNG hath decreed that this item was never generated: peridot (radiant) The RNG hath decreed that this item was never generated: helm of thirst (echo helmet) The RNG hath decreed that this item was never generated: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was never generated: acid sphere (corroded) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 8) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 14) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 6) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 203) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 22) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 42) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 11) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 9) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 21) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 56) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 45) The RNG hath decreed that this item was always generated cursed: starlightstone (gray) The RNG hath decreed that this item was always generated cursed: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was always generated cursed: helm of teleport control (space helmet) The RNG hath decreed that this item was always generated cursed: amulet of second chance (tetraedrical) The RNG hath decreed that this item was always generated cursed: cocoa (nettle) The RNG hath decreed that this trap was always invisible: vulnerability trap The RNG hath decreed that this trap was generated more often: acidpool (freq bonus 3) Next attribute increase check would have come at turn 514 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (229) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Wizard...