billy2, lawful male asgardish Warrior ----- |u..| .@..| |...| ...| ----- [Billy2 the Swordsman] St18/02 Dx12 Co18 In5 Wi9 Ch4 WarAsgMalLaw Dlvl:1 $0 HP23(23) Pw14(14) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male asgardish Warrior. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy There is a staircase up here. You see here a wooden box {502}. The moon is waning tonight. # (3x) Set boulder to what? # Really quit [yes/no]? Your inventory Weapons b - an uncursed +1 mace (weapon in hand) c - an uncursed +1 crossbow d - 50 blessed +0 crossbow bolts (in quiver) Armor a - an uncursed +1 ring mail (being worn) e - an uncursed +0 large shield (being worn) Comestibles f - 55 uncursed apples g - 41 uncursed carrots Scrolls h - 5 uncursed scrolls of healing i - 4 uncursed scrolls of mana j - 3 uncursed scrolls of phase door k - 2 uncursed scrolls of standard id l - an uncursed scroll of cure Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 260 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 28 Monsters only dropped their musable items with 73% chance Book drop chance was reduced to 95% Scroll drop chance was reduced to 81% Wand drop chance was reduced to 74% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 72% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32502 Monster spawn increase reached its maximum at turn 150302 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1556346 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: trapper or lurker above (freq bonus 1) The monster species that spawned more often: pile of discolored coins (freq bonus 16) The monster species that spawned more often: slimy warp fungus (freq bonus 6) The monster species that spawned more often: magic amazonas fish (freq bonus 5) The monster species that spawned more often: cheetah (freq bonus 6) The monster species that spawned more often: Femen warlord (freq bonus 4) The monster species that spawned more often: hunger turret (freq bonus 7) The monster species that spawned more often: mountain force nymph (freq bonus 2) The monster species that spawned more often: very old plain dragon (freq bonus 2) The monster species that spawned more often: grim ward turret (freq bonus 24) The monster species that spawned more often: rotated shaman (freq bonus 3) The monster species that spawned more often: xeroc (freq bonus 4) The monster species that spawned more often: translucent warp fungus (freq bonus 12) The monster species that spawned more often: tunnel worm (freq bonus 4) The monster species that spawned more often: mechanical juggernaut (freq bonus 8) The monster species that spawned more often: blue wizard (freq bonus 8) The monster species that spawned more often: desaturated unicorn (freq bonus 3) The monster species that spawned more often: ice force fungus (freq bonus 10) The monster species that spawned more often: forgotten soul (freq bonus 4) The monster species that spawned more often: ghostly bat (freq bonus 12) The monster species that spawned more often: chaos mutant (freq bonus 2) The monster species that never randomly spawned: harem servent The monster species that never randomly spawned: petty nalfeshnee The monster species that never randomly spawned: evasive camel The monster species that never randomly spawned: poison elemental The monster species that never randomly spawned: jungle urchin The monster species that never randomly spawned: deep gnome The monster species that never randomly spawned: seaking The monster species that never randomly spawned: acid turret The monster species that never randomly spawned: albino colony The monster species that never randomly spawned: Gridin The monster class that more likely to generate with musable stuff: centaur The RNG hath decreed that this item was never generated: rifle ((null)) The RNG hath decreed that this item was never generated: scourge ((null)) The RNG hath decreed that this item was never generated: dream eater (tapered) The RNG hath decreed that this item was never generated: gnomish helm (little red hat) The RNG hath decreed that this item was never generated: technique stone (gray) The RNG hath decreed that this item was never generated: bone club ((null)) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 16) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 8) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 10) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 18) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 35) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 136) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 6) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 12) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 39) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 9) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 74) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 2) The RNG hath decreed that this item was always generated cursed: map level (crumbling) The RNG hath decreed that this item was always generated cursed: K-ration ((null)) The RNG hath decreed that this item was always generated cursed: fruit ((null)) The RNG hath decreed that this item was always generated cursed: orcish short sword (crude short sword) The RNG hath decreed that this item was always generated cursed: amulet of sudden curse (unexpected) The RNG hath decreed that this trap was always invisible: glyph of guarding The RNG hath decreed that this trap was generated more often: trap door (freq bonus 1) Next attribute increase check would have come at turn 1139 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your chance to block was 35% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Talos, Meridia and Clavicus Vile Your deity was Talos You could not have safely prayed (411) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Basic] (max Master) (20 of 160) paddle [Basic] (max Master) (20 of 160) mace [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Basic] (max Master) (20 of 160) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Master) (20 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) boomerang [Basic] (max Master) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills (none) Goodbye billy2 the Warrior...