billy2, lawful male asgardish Lunatic ----- |...+ |...| |f@.. |$..| |Z... ----- [Billy2 the Howler] St14 Dx11 Co11 In13 Wi11 Ch4 LunAsgMalLaw Dlvl:1 $4 HP22(22) Pw9(9) AC-13 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male asgardish Lunatic. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # (2x) Really quit [yes/no]? Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 197 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 77% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17724 Monster spawn increase reached its maximum at turn 54697 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4527864 The monster class that cannot be genocided was worm The monster class that was spawned more often: centaur (freq bonus 2) The monster species that spawned more often: lion man (freq bonus 12) The monster species that spawned more often: Conny (freq bonus 12) The monster species that spawned more often: ultra statue (freq bonus 7) The monster species that spawned more often: deep orc (freq bonus 3) The monster species that spawned more often: sucker mushroom (freq bonus 16) The monster species that spawned more often: grandmaster mystic (freq bonus 6) The monster species that spawned more often: lower gnome priest (freq bonus 10) The monster species that spawned more often: Moldoux, the Defenceless Mold (freq bonus 7) The monster species that spawned more often: fomorian giant (freq bonus 6) The monster species that spawned more often: worm that walks (freq bonus 10) The monster species that spawned more often: servant of the unknown god (freq bonus 6) The monster species that spawned more often: predator hellcat (freq bonus 10) The monster species that spawned more often: giant snail (freq bonus 8) The monster species that spawned more often: brass gargoyle (freq bonus 8) The monster species that spawned more often: glib trove (freq bonus 5) The monster species that spawned more often: green worm (freq bonus 14) The monster species that spawned more often: drey elf (freq bonus 4) The monster species that spawned more often: terror fish (freq bonus 7) The monster species that spawned more often: giant green dragonfly (freq bonus 10) The monster species that spawned more often: fire ant (freq bonus 10) The monster species that never randomly spawned: tasmanian zombie The monster species that never randomly spawned: porter army ant The monster species that never randomly spawned: crusher snakeman The monster species that never randomly spawned: sue force patch The monster species that never randomly spawned: mad rage wolf The monster species that never randomly spawned: Larissa's soft sneaker The monster species that never randomly spawned: Gunnhild's General Store The monster species that never randomly spawned: mirror mushroom The monster species that never randomly spawned: insect swarm The monster species that never randomly spawned: leprechaun wanderer The monster class that always generated with extra speed: mummy The RNG hath decreed that this item was never generated: concrete nunchiaku ((null)) The RNG hath decreed that this item was never generated: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was never generated: droven bolt (obsidian bolt) The RNG hath decreed that this item was never generated: create monster (maple) The RNG hath decreed that this item was never generated: share pain (octogonal) The RNG hath decreed that this item was never generated: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 7) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 16) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 32) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 26) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 2) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 9) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 9) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 77) The RNG hath decreed that this item was always generated cursed: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was always generated cursed: helm of no digestion (full helmet) The RNG hath decreed that this item was always generated cursed: banishing fear (fearsome) The RNG hath decreed that this item was always generated cursed: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was always generated cursed: silver bullet ((null)) The RNG hath decreed that this trap was always invisible: display trap The RNG hath decreed that this trap was generated more often: cyanide trap (freq bonus 4) Next attribute increase check would have come at turn 961 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were poison resistant Your chance to block was 42% You had 1500 points of nutrition remaining You regenerated You were a werejackal Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eluvian, Moon and Lycanthus Your deity was Eluvian You could not have safely prayed (1048) You survived You didn't know any spells. Techniques known in the end Name Level Status eviscerate 1X Prepared(0) appraisal 1XR Prepared(0) invoke deity 1XR Prepared(0) phase door 1XR Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Lunatic...