billy2, lawful male asgardish Diver -------- |...k..| |....f.| .$...@.| -- ----- [Billy2 the Beachcomber] St10 Dx14 Co14 In11 Wi12 Ch5 DivAsgMalLaw Dlvl:1 $0 HP14(14) Pw5(5) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male asgardish Diver. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The oilskin cloak fits very tightly. The moon is waning tonight. # Really quit [yes/no]? Your inventory Amulets g - an uncursed amulet of magical breathing {1} Weapons a - an uncursed +2 knife (weapon in hand) {2} b - 3 uncursed +0 spears (alternate weapon; not wielded) {36} c - an uncursed +0 trident {10} Armor d - an uncursed +1 oilskin cloak (being worn) {4} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} Tools e - a blessed can of grease (0:13) {1} f - 3 blessed tallow candles {2} h - a blessed towel {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 127 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 111 Tool identification only worked 5 times out of 35 Scroll drop chance was reduced to 78% Wand drop chance was reduced to 99% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30780 Monster spawn increase reached its maximum at turn 57916 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 148235 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: arachnid or centipede (freq bonus 1) The monster species that spawned more often: ancient mercurial dragon (freq bonus 3) The monster species that spawned more often: O-Iwa, the disfigured (freq bonus 4) The monster species that spawned more often: goldfish (freq bonus 5) The monster species that spawned more often: riverside naga hatchling (freq bonus 5) The monster species that spawned more often: revival spinner (freq bonus 28) The monster species that spawned more often: blue dragon (freq bonus 10) The monster species that spawned more often: doom ape (freq bonus 3) The monster species that spawned more often: miss young (freq bonus 10) The monster species that spawned more often: spider quylthulg (freq bonus 5) The monster species that spawned more often: small door permamimic (freq bonus 4) The monster species that spawned more often: translucent mushroom (freq bonus 8) The monster species that spawned more often: amorphous growth (freq bonus 4) The monster species that spawned more often: giant rockfish (freq bonus 4) The monster species that spawned more often: colorless fungus (freq bonus 3) The monster species that spawned more often: crater spore (freq bonus 4) The monster species that spawned more often: grey naga hatchling (freq bonus 4) The monster species that spawned more often: zombified moogle (freq bonus 6) The monster species that spawned more often: hellcat (freq bonus 8) The monster species that spawned more often: clay-warhorse (freq bonus 10) The monster species that spawned more often: evasive enclave stormtrooper (freq bonus 2) The monster species that never randomly spawned: petty boobed permamimic The monster species that never randomly spawned: Chaska The monster species that never randomly spawned: hard hitting dude The monster species that never randomly spawned: elf-lord The monster species that never randomly spawned: ultramarine mold The monster species that never randomly spawned: nethackbrass horror The monster species that never randomly spawned: beige force fungus The monster species that never randomly spawned: berator The monster species that never randomly spawned: pokemon The monster species that never randomly spawned: dino of the destruction The monster class that always generated with extra speed: flying fish The RNG hath decreed that this item was never generated: heavy clay ball ((null)) The RNG hath decreed that this item was never generated: psybeam (avada kedavra) The RNG hath decreed that this item was never generated: stone of fainting (gray) The RNG hath decreed that this item was never generated: good night (nightly) The RNG hath decreed that this item was never generated: slow monster (tin) The RNG hath decreed that this item was never generated: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 7) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 7) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 33) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 33) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 65) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 6) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 33) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 7) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 5) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 93) The RNG hath decreed that this item was always generated cursed: light (VERR YED HORRE) The RNG hath decreed that this item was always generated cursed: stinking cloud (vaporized) The RNG hath decreed that this item was always generated cursed: auto shotgun ((null)) The RNG hath decreed that this item was always generated cursed: bunny ear (headpiece) The RNG hath decreed that this item was always generated cursed: lunch of boiled egg ((null)) The RNG hath decreed that this trap was always invisible: fumbling trap The RNG hath decreed that this trap was generated more often: magic trap (freq bonus 2) Next attribute increase check would have come at turn 672 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tane, Tangaroa and Whiro Your deity was Tane You could not have safely prayed (789) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Legendary) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Diver...