billy2, lawful male aureal Barbarian -------------- |.d.........$. |@..........{| -------- ----- [Billy2 the Plunderer] St8 Dx6 Co9 In4 Wi6 Ch5 BarAurMalLaw Dlvl:1 $0 HP20(20) Pw5(5) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male aureal Barbarian. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 30% chance Scroll drop chance was reduced to 92% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 46% Concealing monsters were spawned underneath items 73% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41568 Monster spawn increase reached its maximum at turn 59129 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 943506 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 1) The monster species that spawned more often: Nicole (freq bonus 8) The monster species that spawned more often: phase spider (freq bonus 3) The monster species that spawned more often: irresistible growth (freq bonus 16) The monster species that spawned more often: bright blue force fungus (freq bonus 6) The monster species that spawned more often: desecrated vortex (freq bonus 12) The monster species that spawned more often: hobbit mummy (freq bonus 4) The monster species that spawned more often: small item trove (freq bonus 2) The monster species that spawned more often: charcoal patch (freq bonus 3) The monster species that spawned more often: deranged shaman (freq bonus 6) The monster species that spawned more often: antimagic stalk (freq bonus 4) The monster species that spawned more often: giant brown toad (freq bonus 3) The monster species that spawned more often: Lily (freq bonus 8) The monster species that spawned more often: drakee (freq bonus 8) The monster species that spawned more often: kobold thief (freq bonus 5) The monster species that spawned more often: mad scientist (freq bonus 9) The monster species that spawned more often: indigo stalk (freq bonus 4) The monster species that spawned more often: dimmer (freq bonus 3) The monster species that spawned more often: okutan (freq bonus 6) The monster species that spawned more often: sister of some weird guy (freq bonus 6) The monster species that spawned more often: yasd horror (freq bonus 32) The monster species that never randomly spawned: zombocat The monster species that never randomly spawned: stone demon The monster species that never randomly spawned: agate colony The monster species that never randomly spawned: aquatic elven shaman The monster species that never randomly spawned: centaur prince The monster species that never randomly spawned: werepermamimic The monster species that never randomly spawned: alligator snapping turtle The monster species that never randomly spawned: analgesic colony The monster species that never randomly spawned: ixitxachitl priest The monster species that never randomly spawned: crooked imp The monster class that always generated with extra speed: zombie The RNG hath decreed that this item was never generated: gnomish suit (little blue vest) The RNG hath decreed that this item was never generated: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was never generated: clone monster (multiple) The RNG hath decreed that this item was never generated: aojiru (greenish-blue) The RNG hath decreed that this item was never generated: condome ((null)) The RNG hath decreed that this item was never generated: unfair stilettos (beautiful heels) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 14) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 6) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 18) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 32) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 16) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 14) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 6) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 7) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 33) The RNG hath decreed that this item was always generated cursed: unicorn horn ((null)) The RNG hath decreed that this item was always generated cursed: helm of teleport control (space helmet) The RNG hath decreed that this item was always generated cursed: manacloak (dragonhide cloak) The RNG hath decreed that this item was always generated cursed: fear (bewitched) The RNG hath decreed that this item was always generated cursed: make invisible (marble) The RNG hath decreed that this trap was always invisible: spell loss trap The RNG hath decreed that this trap was generated more often: numbness trap (freq bonus 1) Next attribute increase check would have come at turn 345 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were level-drain resistant You had infravision You had 1500 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra You could not have safely prayed (154) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Barbarian...