billy2, lawful male aureal Barbarian ----- |..$+ |...| |:`.| |...| +..@| - -.- [Billy2 the Plunderer] St9 Dx10 Co15 In8 Wi7 Ch7 BarAurMalLaw Dlvl:1 $0 HP20(20) Pw5(5) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male aureal Barbarian. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 127 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 34 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 27% chance Ring drop chance was reduced to 85% Potion drop chance was reduced to 73% Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15371 Monster spawn increase reached its maximum at turn 38282 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 924150 The monster class that cannot be genocided was worm The monster class that was spawned more often: piercer (freq bonus 1) The monster species that spawned more often: resos (freq bonus 4) The monster species that spawned more often: colorless spore (freq bonus 3) The monster species that spawned more often: phase cat (freq bonus 2) The monster species that spawned more often: umbra mold (freq bonus 5) The monster species that spawned more often: paleolithic mummy (freq bonus 6) The monster species that spawned more often: {2UtÈ5Þ!fim‡þÙE8²o (freq bonus 18) The monster species that spawned more often: visible stalker (freq bonus 8) The monster species that spawned more often: rainbow stalk (freq bonus 7) The monster species that spawned more often: phaser stalk (freq bonus 3) The monster species that spawned more often: ancient water dragon (freq bonus 4) The monster species that spawned more often: absent patch (freq bonus 3) The monster species that spawned more often: natural bug (freq bonus 6) The monster species that spawned more often: lich (freq bonus 2) The monster species that spawned more often: centaur prince (freq bonus 4) The monster species that spawned more often: minocentaur (freq bonus 5) The monster species that spawned more often: officer (freq bonus 2) The monster species that spawned more often: Juen's wooden sandal (freq bonus 3) The monster species that spawned more often: dull unicorn (freq bonus 12) The monster species that spawned more often: evasive homunculus (freq bonus 16) The monster species that spawned more often: door permamimic (freq bonus 20) The monster species that never randomly spawned: sniper turret The monster species that never randomly spawned: drone force fungus The monster species that never randomly spawned: rabid bull The monster species that never randomly spawned: sepia mushroom The monster species that never randomly spawned: cutterfish The monster species that never randomly spawned: Kira Yoshinaka, bane of the Ako The monster species that never randomly spawned: large dingo The monster species that never randomly spawned: drill trove The monster species that never randomly spawned: toxic fungus The monster species that never randomly spawned: giant random monster The RNG hath decreed that this item was never generated: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: unicorn horn ((null)) The RNG hath decreed that this item was never generated: oolong tea (wormwood) The RNG hath decreed that this item was never generated: frost horn (horn) The RNG hath decreed that this item was never generated: nurse cap ((null)) The RNG hath decreed that this item was never generated: cloak of leech (energizer cloak) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 24) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 4) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 34) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 18) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 22) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 22) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 17) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 4) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 5) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 8) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 3) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 15) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 2) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 3) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 18) The RNG hath decreed that this item was always generated cursed: petrify (petrified) The RNG hath decreed that this item was always generated cursed: fire horn (horn) The RNG hath decreed that this item was always generated cursed: mecha-irazu ((null)) The RNG hath decreed that this item was always generated cursed: stealth (jade) The RNG hath decreed that this item was always generated cursed: detect food (cyan) The RNG hath decreed that this trap was always invisible: glyph of animation The RNG hath decreed that this trap was generated more often: dropcurse trap (freq bonus 1) Next attribute increase check would have come at turn 766 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were level-drain resistant You had infravision You had 1500 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra You could not have safely prayed (172) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Barbarian...