billy2, lawful male aureal Barbarian - --#-------- |...........| ........f.... |......@....| |...........| ------------- [Billy2 the Plunderer] St13 Dx11 Co17 In4 Wi6 Ch5 BarAurMalLaw Dlvl:1 $0 HP20(20) Pw5(5) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male aureal Barbarian. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 38 Spellbook identification only worked 2 times out of 11 Monsters only dropped their musable items with 97% chance Scroll drop chance was reduced to 85% Amulet drop chance was reduced to 41% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22707 Monster spawn increase reached its maximum at turn 52590 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1845603 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: flying fish (freq bonus 1) The monster species that spawned more often: multi-hued stalk (freq bonus 3) The monster species that spawned more often: spiriteon (freq bonus 4) The monster species that spawned more often: pink warp fungus (freq bonus 4) The monster species that spawned more often: hole patch (freq bonus 3) The monster species that spawned more often: : @؅jxI˹| (freq bonus 2) The monster species that spawned more often: improved destruction dino (freq bonus 6) The monster species that spawned more often: deceiving warp patch (freq bonus 3) The monster species that spawned more often: bullywug warrior (freq bonus 2) The monster species that spawned more often: hidden warp patch (freq bonus 8) The monster species that spawned more often: wall beast (freq bonus 6) The monster species that spawned more often: pustulent fungus (freq bonus 3) The monster species that spawned more often: vampire bunny (freq bonus 12) The monster species that spawned more often: Johanna (freq bonus 12) The monster species that spawned more often: killer mimic (freq bonus 6) The monster species that spawned more often: flareon (freq bonus 12) The monster species that spawned more often: green centipede (freq bonus 3) The monster species that spawned more often: Harro (freq bonus 5) The monster species that spawned more often: Larissa's soft sneaker (freq bonus 24) The monster species that spawned more often: penitent (freq bonus 3) The monster species that spawned more often: Lou's sneaker (freq bonus 6) The monster species that never randomly spawned: false mold The monster species that never randomly spawned: castigant The monster species that never randomly spawned: Arle Nadja The monster species that never randomly spawned: rothe The monster species that never randomly spawned: slimy growth The monster species that never randomly spawned: pseudo ghost The monster species that never randomly spawned: desert fungus The monster species that never randomly spawned: vampiric patch The monster species that never randomly spawned: two of clubs The monster species that never randomly spawned: god-forsaken bitch The RNG hath decreed that this item was never generated: water dragon scales ((null)) The RNG hath decreed that this item was never generated: shoulder rings (strange rings) The RNG hath decreed that this item was never generated: helm of teleport control (space helmet) The RNG hath decreed that this item was never generated: morning star ((null)) The RNG hath decreed that this item was never generated: memory (turquoise) The RNG hath decreed that this item was never generated: trap revealing (elysium) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 4) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 5) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 14) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 15) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 11) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 10) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 5) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 8) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 3) The RNG hath decreed that this item was always generated cursed: general candle (candle) The RNG hath decreed that this item was always generated cursed: saddle ((null)) The RNG hath decreed that this item was always generated cursed: orcish short sword (crude short sword) The RNG hath decreed that this item was always generated cursed: granite scourge ((null)) The RNG hath decreed that this item was always generated cursed: heavy concrete ball ((null)) The RNG hath decreed that this trap was always invisible: DSTW trap The RNG hath decreed that this trap was generated more often: stairs trap (freq bonus 8) Next attribute increase check would have come at turn 1622 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were poison resistant You were level-drain resistant You had infravision You had 1500 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra You could not have safely prayed (186) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Barbarian...