billy2, lawful male aureal Barbarian -------- |..%...| .......| |..@...| ....f..| -------- [Billy2 the Plunderer] St18/01 Dx8 Co9 In8 Wi4 Ch4 BarAurMalLaw Dlvl:1 $0 HP20(20) Pw5(5) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male aureal Barbarian. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 124 Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 21 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 86% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 51% Potion drop chance was reduced to 72% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32476 Monster spawn increase reached its maximum at turn 59132 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 380020 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: worm (freq bonus 2) The monster species that spawned more often: Jigen Daisuke (freq bonus 16) The monster species that spawned more often: hidden bird (freq bonus 8) The monster species that spawned more often: Baalphegor (freq bonus 6) The monster species that spawned more often: lava muzzle (freq bonus 8) The monster species that spawned more often: kestrel (freq bonus 9) The monster species that spawned more often: glass turret (freq bonus 10) The monster species that spawned more often: Ctuhlhu (freq bonus 4) The monster species that spawned more often: clay colony (freq bonus 5) The monster species that spawned more often: flint lich (freq bonus 3) The monster species that spawned more often: Malcanthet (freq bonus 6) The monster species that spawned more often: pond naga hatchling (freq bonus 10) The monster species that spawned more often: blister force fungus (freq bonus 3) The monster species that spawned more often: time warp patch (freq bonus 8) The monster species that spawned more often: evasive cuntgun trooper (freq bonus 6) The monster species that spawned more often: Yamata no Orochi (freq bonus 10) The monster species that spawned more often: eye of the deep (freq bonus 14) The monster species that spawned more often: deceiving force fungus (freq bonus 10) The monster species that spawned more often: mountain orc (freq bonus 6) The monster species that spawned more often: eight of hearts (freq bonus 10) The monster species that spawned more often: arcane horse (freq bonus 4) The monster species that never randomly spawned: automatic turret The monster species that never randomly spawned: honey wasp The monster species that never randomly spawned: scratch trove The monster species that never randomly spawned: volt warp patch The monster species that never randomly spawned: soul hole The monster species that never randomly spawned: venom grue The monster species that never randomly spawned: hellblade The monster species that never randomly spawned: filthy street urchin The monster species that never randomly spawned: Miss Cuttenclip The monster species that never randomly spawned: tunnel wight The monster class that always generated with extra speed: centaur The RNG hath decreed that this item was never generated: fumbling (trippy) The RNG hath decreed that this item was never generated: bag of digestion (bag) The RNG hath decreed that this item was never generated: sustain ability (bronze) The RNG hath decreed that this item was never generated: magic candle (candle) The RNG hath decreed that this item was never generated: white dragon scales ((null)) The RNG hath decreed that this item was never generated: magic mapping (shapeless) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 18) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 7) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 25) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 25) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 80) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 6) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 11) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 10) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 8) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 15) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 3) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 2) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 72) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 3) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 9) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: mana (blooming) The RNG hath decreed that this item was always generated cursed: robe of weakness (green robe) The RNG hath decreed that this item was always generated cursed: cloak of premature death (evil cloak) The RNG hath decreed that this item was always generated cursed: wonder helmet (weeping helmet) The RNG hath decreed that this item was always generated cursed: rotten stone (gray) The RNG hath decreed that this trap was always invisible: weak sight trap The RNG hath decreed that this trap was generated more often: display trap (freq bonus 2) Next attribute increase check would have come at turn 155 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were poison resistant You were level-drain resistant You had infravision You had 1500 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra You could not have safely prayed (309) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Barbarian...