billy2, lawful male aureal Barbarian ---d- |.@.. |...| |.F.. |...| ----- [Billy2 the Plunderer] St14 Dx13 Co15 In5 Wi6 Ch4 BarAurMalLaw Dlvl:1 $0 HP20(20) Pw5(5) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male aureal Barbarian. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 156 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 9 Tool identification only worked 5 times out of 8 Ring drop chance was reduced to 93% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 33% Potion drop chance was reduced to 99% Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39495 Monster spawn increase reached its maximum at turn 52788 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 507980 The monster class that cannot be genocided was wraith The monster class that was spawned more often: ogre (freq bonus 2) The monster species that spawned more often: colluded force patch (freq bonus 12) The monster species that spawned more often: sepia force patch (freq bonus 12) The monster species that spawned more often: acid piercer (freq bonus 8) The monster species that spawned more often: warty warp patch (freq bonus 6) The monster species that spawned more often: M'ling, Montgomery's attendant (freq bonus 6) The monster species that spawned more often: alienated ufo part (freq bonus 4) The monster species that spawned more often: force fog cloud (freq bonus 4) The monster species that spawned more often: night orc (freq bonus 10) The monster species that spawned more often: tome of annihilation (freq bonus 5) The monster species that spawned more often: werebear (freq bonus 10) The monster species that spawned more often: storm rider (freq bonus 12) The monster species that spawned more often: pile of kryptonite coins (freq bonus 28) The monster species that spawned more often: huge grey bat (freq bonus 8) The monster species that spawned more often: nether eye (freq bonus 8) The monster species that spawned more often: pink centipede (freq bonus 5) The monster species that spawned more often: shadow stalker (freq bonus 12) The monster species that spawned more often: yellow naga (freq bonus 4) The monster species that spawned more often: wax golem (freq bonus 6) The monster species that spawned more often: dervish (freq bonus 5) The monster species that spawned more often: agate warp fungus (freq bonus 4) The monster species that never randomly spawned: dark patch The monster species that never randomly spawned: manic-depressive turret The monster species that never randomly spawned: pleasing warp patch The monster species that never randomly spawned: petty large snake The monster species that never randomly spawned: minx The monster species that never randomly spawned: ultramarine mushroom The monster species that never randomly spawned: petro growth The monster species that never randomly spawned: winter wolf The monster species that never randomly spawned: doombat The monster species that never randomly spawned: giant crayfish The RNG hath decreed that this item was never generated: earth (KIRJE) The RNG hath decreed that this item was never generated: helm of telepathy (visored helmet) The RNG hath decreed that this item was never generated: BFG ((null)) The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: silver dragon scale mail ((null)) The RNG hath decreed that this item was never generated: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 22) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 17) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 47) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 3) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 14) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 18) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 59) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 26) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 9) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 7) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 70) The RNG hath decreed that this item was always generated cursed: alchemy smock (apron) The RNG hath decreed that this item was always generated cursed: resistance (castor bean) The RNG hath decreed that this item was always generated cursed: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was always generated cursed: mancatcher ((null)) The RNG hath decreed that this item was always generated cursed: K-ration ((null)) The RNG hath decreed that this trap was always invisible: desecration trap The RNG hath decreed that this trap was generated more often: spell loss trap (freq bonus 2) Next attribute increase check would have come at turn 97 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were level-drain resistant You had infravision You had 1500 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra You could not have safely prayed (47) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Barbarian...