billy2, lawful male aureal Barbarian ----------- |.....$...| |..@......| |...f.%...| |.........| |.........+ -------.--- [Billy2 the Plunderer] St12 Dx9 Co9 In4 Wi7 Ch6 BarAurMalLaw Dlvl:1 $0 HP20(20) Pw5(5) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male aureal Barbarian. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 148 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 7 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 104 Tool identification only worked 5 times out of 6 Amulet drop chance was reduced to 82% Potion drop chance was reduced to 80% Concealing monsters were spawned underneath items 42% of the time only Monster death drops spawned with only 82% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41535 Monster spawn increase reached its maximum at turn 100985 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 87296 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: apelike creature (freq bonus 1) The monster species that spawned more often: loudspeaker (freq bonus 8) The monster species that spawned more often: kobold mummy (freq bonus 12) The monster species that spawned more often: blue mold (freq bonus 4) The monster species that spawned more often: giant rotting jellyfish (freq bonus 6) The monster species that spawned more often: reaper spore (freq bonus 8) The monster species that spawned more often: crater stalk (freq bonus 4) The monster species that spawned more often: spectre (freq bonus 4) The monster species that spawned more often: Quaker, Master of Earth (freq bonus 2) The monster species that spawned more often: bright green slime (freq bonus 4) The monster species that spawned more often: octarine mold (freq bonus 5) The monster species that spawned more often: persian (freq bonus 6) The monster species that spawned more often: great brass wyrm (freq bonus 5) The monster species that spawned more often: porter sticky spore (freq bonus 4) The monster species that spawned more often: stone grue (freq bonus 3) The monster species that spawned more often: stone jelly (freq bonus 20) The monster species that spawned more often: lethe stalk (freq bonus 3) The monster species that spawned more often: main school graduate (freq bonus 6) The monster species that spawned more often: yaksas (freq bonus 3) The monster species that spawned more often: felwing (freq bonus 2) The monster species that spawned more often: zombee (freq bonus 8) The monster species that never randomly spawned: greater stun monster The monster species that never randomly spawned: Micha The monster species that never randomly spawned: dead fly The monster species that never randomly spawned: amorphous force fungus The monster species that never randomly spawned: blue spore The monster species that never randomly spawned: missingno The monster species that never randomly spawned: undead assassin The monster species that never randomly spawned: topaz force fungus The monster species that never randomly spawned: imperial cobra The monster species that never randomly spawned: flying rogue The monster class that always generated with extra speed: troll The RNG hath decreed that this item was never generated: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was never generated: helmet (plumed helmet) The RNG hath decreed that this item was never generated: flying boots (battle boots) The RNG hath decreed that this item was never generated: scale mail ((null)) The RNG hath decreed that this item was never generated: dancing shoes (soft footwear) The RNG hath decreed that this item was never generated: trap revealing (elysium) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 19) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 17) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 15) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 9) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 9) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 4) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 8) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 12) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 7) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 9) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 5) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 16) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 11) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 37) The RNG hath decreed that this item was always generated cursed: twelve course dinner ((null)) The RNG hath decreed that this item was always generated cursed: cloak of death (deadly cloak) The RNG hath decreed that this item was always generated cursed: needle ((null)) The RNG hath decreed that this item was always generated cursed: curse items (accursed) The RNG hath decreed that this item was always generated cursed: melon ((null)) The RNG hath decreed that this trap was always invisible: flooding trap The RNG hath decreed that this trap was generated more often: pit (freq bonus 2) Next attribute increase check would have come at turn 535 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You were level-drain resistant You had infravision You had 1500 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra You could not have safely prayed (93) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Barbarian...