billy2, lawful male aureal Barbarian --------- ---- |............| |....@d..$.X.. .............| -------------- [Billy2 the Plunderer] St18/01 Dx11 Co14 In4 Wi6 Ch4 BarAurMalLaw Dlvl:1 $0 HP20(20) Pw5(5) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male aureal Barbarian. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 190 Potion identification only worked 3 times out of 20 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 76% chance Scroll drop chance was reduced to 91% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 28% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 61228 Monster spawn increase reached its maximum at turn 74875 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 273792 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: piercer (freq bonus 1) The monster species that spawned more often: demilich permamimic (freq bonus 2) The monster species that spawned more often: embracing octopus (freq bonus 8) The monster species that spawned more often: mean nurse (freq bonus 5) The monster species that spawned more often: occasionally blinking eye (freq bonus 5) The monster species that spawned more often: fly of Mordor (freq bonus 4) The monster species that spawned more often: shadow wyrm (freq bonus 3) The monster species that spawned more often: Natascha's plateau boot (freq bonus 6) The monster species that spawned more often: Stefan (freq bonus 3) The monster species that spawned more often: special fungus (freq bonus 10) The monster species that spawned more often: barbazu (freq bonus 4) The monster species that spawned more often: shapeshifter (freq bonus 24) The monster species that spawned more often: Iris's silver pump (freq bonus 3) The monster species that spawned more often: wind force fungus (freq bonus 4) The monster species that spawned more often: flame archer (freq bonus 8) The monster species that spawned more often: skeleton mage (freq bonus 3) The monster species that spawned more often: animated marble statue (freq bonus 4) The monster species that spawned more often: sloppy colony (freq bonus 72) The monster species that spawned more often: blue buffalo (freq bonus 3) The monster species that spawned more often: wrinkled fungus (freq bonus 12) The monster species that spawned more often: bramble fungus (freq bonus 2) The monster species that never randomly spawned: Aballino The monster species that never randomly spawned: petty killer tomato The monster species that never randomly spawned: Marie's hugging boot The monster species that never randomly spawned: damned The monster species that never randomly spawned: frozen incineration The monster species that never randomly spawned: mana warp fungus The monster species that never randomly spawned: hole mold The monster species that never randomly spawned: Julietta The monster species that never randomly spawned: Ultimate Kappa The monster species that never randomly spawned: Henrietta the Burly Woman The RNG hath decreed that this item was never generated: ice box of holding (cooling box) The RNG hath decreed that this item was never generated: share pain (octogonal) The RNG hath decreed that this item was never generated: huge chunk of meat ((null)) The RNG hath decreed that this item was never generated: intrinsic loss (hardened) The RNG hath decreed that this item was never generated: pistol ((null)) The RNG hath decreed that this item was never generated: red dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 76) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 35) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 16) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 14) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 6) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 10) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 4) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 2) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 72) The RNG hath decreed that this item was always generated cursed: silver long sword ((null)) The RNG hath decreed that this item was always generated cursed: trap revealing (elysium) The RNG hath decreed that this item was always generated cursed: map stone (gray) The RNG hath decreed that this item was always generated cursed: red tea (baloon flower) The RNG hath decreed that this item was always generated cursed: beartrap ((null)) The RNG hath decreed that this trap was always invisible: hole The RNG hath decreed that this trap was generated more often: mana trap (freq bonus 4) Next attribute increase check would have come at turn 853 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were level-drain resistant You had infravision You had 1500 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra You could not have safely prayed (574) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Barbarian...