billy2, lawful male aureal Barbarian --------------- |.............| |.......).....| |............@| |............f| |!.!..........| |..)..........| |.............| |.............| - ---.--------- [Billy2 the Plunderer] St10 Dx10 Co15 In5 Wi8 Ch3 BarAurMalLaw Dlvl:1 $0 HP20(20) Pw5(5) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male aureal Barbarian. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 167 Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 10% chance Amulet drop chance was reduced to 34% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 84% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 18112 Monster spawn increase reached its maximum at turn 29760 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 97824 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: golem (freq bonus 4) The monster species that spawned more often: deathly visage (freq bonus 5) The monster species that spawned more often: red dragonfly (freq bonus 6) The monster species that spawned more often: lesser hell-beast (freq bonus 28) The monster species that spawned more often: Verier (freq bonus 12) The monster species that spawned more often: Sarah's hugging boot (freq bonus 24) The monster species that spawned more often: shrieking spirit (freq bonus 10) The monster species that spawned more often: passive ghost (freq bonus 10) The monster species that spawned more often: insane red jack (freq bonus 18) The monster species that spawned more often: nature's wrath (freq bonus 12) The monster species that spawned more often: swamp thing (freq bonus 10) The monster species that spawned more often: clear snake (freq bonus 9) The monster species that spawned more often: 42 trove (freq bonus 5) The monster species that spawned more often: rogue (freq bonus 12) The monster species that spawned more often: master vampire (freq bonus 22) The monster species that spawned more often: dark warp patch (freq bonus 12) The monster species that spawned more often: giant octopus (freq bonus 8) The monster species that spawned more often: klingon soldier (freq bonus 9) The monster species that spawned more often: cure slime (freq bonus 10) The monster species that spawned more often: goblin raider (freq bonus 48) The monster species that spawned more often: werepanther (freq bonus 7) The monster species that never randomly spawned: sylphie The monster species that never randomly spawned: acid monster The monster species that never randomly spawned: blackbelt The monster species that never randomly spawned: energy colony The monster species that never randomly spawned: petit mimic The monster species that never randomly spawned: death quasit The monster species that never randomly spawned: black sentai The monster species that never randomly spawned: baptist The monster species that never randomly spawned: baby multi-hued dragon The monster species that never randomly spawned: evasive vorpal jabberwock The monster class that always generated with extra speed: angelic being The RNG hath decreed that this item was never generated: frag grenade ((null)) The RNG hath decreed that this item was never generated: steel shield ((null)) The RNG hath decreed that this item was never generated: down level (silvervine) The RNG hath decreed that this item was never generated: aquamarine (green) The RNG hath decreed that this item was never generated: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was never generated: bag of holding (bag) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 10) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 21) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 39) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 21) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 6) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 53) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 6) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 8) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 5) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 4) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 6) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 54) The RNG hath decreed that this item was always generated cursed: helm of hunger (winged helmet) The RNG hath decreed that this item was always generated cursed: silver spear ((null)) The RNG hath decreed that this item was always generated cursed: misfire (vajra orb) The RNG hath decreed that this item was always generated cursed: faerie floss rhing (splash of venom) The RNG hath decreed that this item was always generated cursed: disintegration beam (fuzzy) The RNG hath decreed that this trap was always invisible: thirst trap The RNG hath decreed that this trap was generated more often: glyph of protection (freq bonus 9) Next attribute increase check would have come at turn 366 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were poison resistant You were level-drain resistant You had infravision You had 1500 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra You could not have safely prayed (238) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Barbarian...