billy2, lawful male aureal Barbarian -------------- |.{....{.....| |............| |.........f..| |.........@..| |.........../| |............| ----------.--- [Billy2 the Plunderer] St17 Dx11 Co9 In3 Wi3 Ch4 BarAurMalLaw Dlvl:1 $0 HP20(20) Pw5(5) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male aureal Barbarian. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 183 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 88% chance Wand drop chance was reduced to 81% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 54% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40595 Monster spawn increase reached its maximum at turn 75573 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 489968 The monster class that cannot be genocided was nemese The monster class that was spawned more often: eye or sphere (freq bonus 4) The monster species that spawned more often: bright white mold (freq bonus 24) The monster species that spawned more often: gravity warp fungus (freq bonus 7) The monster species that spawned more often: Mister Admonisher (freq bonus 32) The monster species that spawned more often: healing water nymph (freq bonus 5) The monster species that spawned more often: low skeleton (freq bonus 6) The monster species that spawned more often: flaming trove (freq bonus 28) The monster species that spawned more often: amanojaku (freq bonus 12) The monster species that spawned more often: novel mold (freq bonus 8) The monster species that spawned more often: athol (freq bonus 5) The monster species that spawned more often: spirit of barbs (freq bonus 6) The monster species that spawned more often: rabid wolf (freq bonus 5) The monster species that spawned more often: Tulzscha, the Green Flame (freq bonus 7) The monster species that spawned more often: pas op (freq bonus 14) The monster species that spawned more often: devilish spirit (freq bonus 9) The monster species that spawned more often: mean chthonian (freq bonus 6) The monster species that spawned more often: giant chick (freq bonus 6) The monster species that spawned more often: duergar thief (freq bonus 10) The monster species that spawned more often: Kraken, the Fiend of Water (freq bonus 28) The monster species that spawned more often: onsokumaru (freq bonus 8) The monster species that spawned more often: nightmare monster (freq bonus 5) The monster species that never randomly spawned: BDSM girl The monster species that never randomly spawned: sapphire dragon The monster species that never randomly spawned: Sonja's torn sneaker The monster species that never randomly spawned: silver snake The monster species that never randomly spawned: drow mummy The monster species that never randomly spawned: goblin leader The monster species that never randomly spawned: kobold archer The monster species that never randomly spawned: quaestor The monster species that never randomly spawned: great wyrm of power The monster species that never randomly spawned: baby ruby dragon The RNG hath decreed that this item was never generated: moonstone (white) The RNG hath decreed that this item was never generated: covelline (black) The RNG hath decreed that this item was never generated: plasteel cloak ((null)) The RNG hath decreed that this item was never generated: fear resistance (branching) The RNG hath decreed that this item was never generated: stiletto ((null)) The RNG hath decreed that this item was never generated: heavy status cloak (phantom cloak) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 6) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 18) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 21) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 16) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 29) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 4) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 6) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 8) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 4) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 6) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 11) The RNG hath decreed that this item was always generated cursed: cure numbness (opaque) The RNG hath decreed that this item was always generated cursed: silver bullet ((null)) The RNG hath decreed that this item was always generated cursed: amethyst dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: gain level (leveled) The RNG hath decreed that this item was always generated cursed: mecha-irazu ((null)) The RNG hath decreed that this trap was always invisible: throwing star trap The RNG hath decreed that this trap was generated more often: land mine (freq bonus 3) Next attribute increase check would have come at turn 416 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were level-drain resistant You had infravision You had 1500 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra You could not have safely prayed (1596) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Barbarian...