billy2, lawful male aureal Barbarian --------- |.......| |.......| |.......| |..d.$..| |..@....| |.......| ------.-- [Billy2 the Plunderer] St16 Dx13 Co10 In5 Wi7 Ch3 BarAurMalLaw Dlvl:1 $0 HP20(20) Pw5(5) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male aureal Barbarian. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 15 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 38% chance Scroll drop chance was reduced to 91% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 97% Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 53405 Monster spawn increase reached its maximum at turn 94251 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1131416 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: Keystone Kop (freq bonus 2) The monster species that spawned more often: creeping spore (freq bonus 16) The monster species that spawned more often: gore patch (freq bonus 6) The monster species that spawned more often: hiding wood nymph (freq bonus 5) The monster species that spawned more often: air-wolf (freq bonus 6) The monster species that spawned more often: trap-installing dragon (freq bonus 6) The monster species that spawned more often: red puyo (freq bonus 6) The monster species that spawned more often: octarine grue (freq bonus 4) The monster species that spawned more often: spore fungus (freq bonus 4) The monster species that spawned more often: enormous rat (freq bonus 5) The monster species that spawned more often: Anti-Crime Special Forces Officer (freq bonus 4) The monster species that spawned more often: Olog-hai spellcaster (freq bonus 10) The monster species that spawned more often: air-wolf (freq bonus 21) The monster species that spawned more often: petty killer tomato (freq bonus 4) The monster species that spawned more often: baby lindworm (freq bonus 18) The monster species that spawned more often: great spider (freq bonus 8) The monster species that spawned more often: mind stalk (freq bonus 8) The monster species that spawned more often: invisible force fungus (freq bonus 6) The monster species that spawned more often: ghost wolf (freq bonus 4) The monster species that spawned more often: radiant mold (freq bonus 4) The monster species that spawned more often: greater basilisk (freq bonus 7) The monster species that never randomly spawned: dzoo-noo-qua The monster species that never randomly spawned: Steel Angel The monster species that never randomly spawned: rock worm mass The monster species that never randomly spawned: pwning tweaker The monster species that never randomly spawned: moon-elf The monster species that never randomly spawned: poisonous Olog-hai The monster species that never randomly spawned: death ooze The monster species that never randomly spawned: taker force patch The monster species that never randomly spawned: thorn spore The monster species that never randomly spawned: omega knight The monster class that always generated with extra speed: nymph The RNG hath decreed that this item was never generated: sledge hammer ((null)) The RNG hath decreed that this item was never generated: can of grease ((null)) The RNG hath decreed that this item was never generated: solar beam (beaming) The RNG hath decreed that this item was never generated: amulet of directional swap (obfuscated) The RNG hath decreed that this item was never generated: confusion stone (gray) The RNG hath decreed that this item was never generated: root password detection (XYZZY) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 22) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 20) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 18) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 9) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 9) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 10) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 7) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 21) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 9) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 68) The RNG hath decreed that this item was always generated cursed: wedge sandals (heeled sandals) The RNG hath decreed that this item was always generated cursed: hugging boot ((null)) The RNG hath decreed that this item was always generated cursed: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was always generated cursed: crystal boots (glass boots) The RNG hath decreed that this item was always generated cursed: force bolt (red) The RNG hath decreed that this trap was always invisible: famine trap The RNG hath decreed that this trap was generated more often: stairs trap (freq bonus 3) Next attribute increase check would have come at turn 237 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were level-drain resistant You had infravision You had 1500 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra You could not have safely prayed (481) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Barbarian...