billy2, lawful male aureal Barbarian ----- -.d.. |.@%| --.-- [Billy2 the Plunderer] St11 Dx10 Co12 In4 Wi3 Ch3 BarAurMalLaw Dlvl:1 $0 HP20(20) Pw5(5) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male aureal Barbarian. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 115 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 297 Monsters only dropped their musable items with 59% chance Ring drop chance was reduced to 87% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34226 Monster spawn increase reached its maximum at turn 60407 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 309396 The monster class that cannot be genocided was troll The monster class that was spawned more often: piece of food (freq bonus 2) The monster species that spawned more often: albino growth (freq bonus 6) The monster species that spawned more often: gnome rogue (freq bonus 5) The monster species that spawned more often: spherical laser (freq bonus 8) The monster species that spawned more often: mink (freq bonus 4) The monster species that spawned more often: senser (freq bonus 6) The monster species that spawned more often: zephyr lord (freq bonus 5) The monster species that spawned more often: great aether wyrm (freq bonus 3) The monster species that spawned more often: giant gold dragonfly (freq bonus 3) The monster species that spawned more often: bewitched maia (freq bonus 4) The monster species that spawned more often: sludge mold (freq bonus 4) The monster species that spawned more often: hidden warp patch (freq bonus 14) The monster species that spawned more often: Cheesehead Simon (freq bonus 6) The monster species that spawned more often: umbra mushroom (freq bonus 8) The monster species that spawned more often: large puma (freq bonus 8) The monster species that spawned more often: colorful warp fungus (freq bonus 6) The monster species that spawned more often: Lot No. 249 (freq bonus 4) The monster species that spawned more often: weapon trapper (freq bonus 20) The monster species that spawned more often: german sniper (freq bonus 6) The monster species that spawned more often: uber rust monster (freq bonus 18) The monster species that spawned more often: pack rat (freq bonus 3) The monster species that never randomly spawned: toxic wasp The monster species that never randomly spawned: giant flea The monster species that never randomly spawned: glare warp fungus The monster species that never randomly spawned: thorned hulk The monster species that never randomly spawned: ogre mage The monster species that never randomly spawned: purple force fungus The monster species that never randomly spawned: barghest The monster species that never randomly spawned: spike warp patch The monster species that never randomly spawned: mummified sentai The monster species that never randomly spawned: bronze firebird The RNG hath decreed that this item was never generated: white sweets ((null)) The RNG hath decreed that this item was never generated: wooden stake ((null)) The RNG hath decreed that this item was never generated: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was never generated: fixing (complete) The RNG hath decreed that this item was never generated: antenna ((null)) The RNG hath decreed that this item was never generated: frag grenade ((null)) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 73) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 34) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 10) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 13) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 7) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 4) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 38) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 4) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 2) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 25) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 66) The RNG hath decreed that this item was always generated cursed: fear resistance (branching) The RNG hath decreed that this item was always generated cursed: corrosion (heavy metal) The RNG hath decreed that this item was always generated cursed: fumbling (hallucinating) The RNG hath decreed that this item was always generated cursed: crystal ball (glass orb) The RNG hath decreed that this item was always generated cursed: magic missile (vellum) The RNG hath decreed that this trap was always invisible: DSTW trap The RNG hath decreed that this trap was generated more often: display trap (freq bonus 1) Next attribute increase check would have come at turn 370 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were level-drain resistant You had infravision You had 1500 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra You could not have safely prayed (54) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Barbarian...