billy2, lawful male aureal Barbarian ------- ..d@..| | #.... ..`| ..$.| ..r.| ------ [Billy2 the Plunderer] St17 Dx9 Co16 In6 Wi6 Ch4 BarAurMalLaw Dlvl:1 $0 HP20(20) Pw5(5) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male aureal Barbarian. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 165 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 30 Wand identification only worked 3 times out of 17 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 80% Potion drop chance was reduced to 73% Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14499 Monster spawn increase reached its maximum at turn 33758 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 496068 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: centaur (freq bonus 2) The monster species that spawned more often: white mold (freq bonus 4) The monster species that spawned more often: Sir Lorimer (freq bonus 4) The monster species that spawned more often: thick jackal (freq bonus 10) The monster species that spawned more often: brass golem (freq bonus 12) The monster species that spawned more often: bramble force patch (freq bonus 8) The monster species that spawned more often: Hisame Shizumaru (freq bonus 8) The monster species that spawned more often: kung-fu girl (freq bonus 10) The monster species that spawned more often: roc (freq bonus 4) The monster species that spawned more often: doom full refuge (freq bonus 6) The monster species that spawned more often: breaker smasher (freq bonus 8) The monster species that spawned more often: barracuda (freq bonus 4) The monster species that spawned more often: undead elph (freq bonus 20) The monster species that spawned more often: dwarven master thief (freq bonus 22) The monster species that spawned more often: opal force patch (freq bonus 3) The monster species that spawned more often: artillery dragon (freq bonus 7) The monster species that spawned more often: cat mummy (freq bonus 4) The monster species that spawned more often: principal (freq bonus 28) The monster species that spawned more often: wizard of the high council (freq bonus 3) The monster species that spawned more often: slow crow (freq bonus 4) The monster species that spawned more often: young green dragon (freq bonus 3) The monster species that never randomly spawned: ruby fungus The monster species that never randomly spawned: speedhorse The monster species that never randomly spawned: irresistible fungus The monster species that never randomly spawned: porter pyrolisk The monster species that never randomly spawned: antimatter vampire The monster species that never randomly spawned: Moving Twitch The monster species that never randomly spawned: ego gas spore The monster species that never randomly spawned: real vibration hound The monster species that never randomly spawned: chaffinch The monster species that never randomly spawned: undead noblewoman The RNG hath decreed that this item was never generated: stoning (petrified) The RNG hath decreed that this item was never generated: droven lance (obsidian lance) The RNG hath decreed that this item was never generated: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was never generated: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was never generated: flint (gray) The RNG hath decreed that this item was never generated: detect unseen (violet) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 17) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 155) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 11) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 14) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 40) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 29) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 7) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 7) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 18) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 4) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 6) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 25) The RNG hath decreed that this item was always generated cursed: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was always generated cursed: create monster (turquoise) The RNG hath decreed that this item was always generated cursed: endure cold (deep) The RNG hath decreed that this item was always generated cursed: cram ration ((null)) The RNG hath decreed that this item was always generated cursed: ice beam (chilly) The RNG hath decreed that this trap was always invisible: egotrap The RNG hath decreed that this trap was generated more often: fumarole (freq bonus 8) Next attribute increase check would have come at turn 304 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were level-drain resistant You had infravision You had 1500 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra You could not have safely prayed (94) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Barbarian...