billy2, lawful male aureal Barbarian ------#- -...f..| |...@.*. - --F--- [Billy2 the Plunderer] St17 Dx10 Co13 In6 Wi5 Ch5 BarAurMalLaw Dlvl:1 $0 HP20(20) Pw5(5) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male aureal Barbarian. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 282 Potion identification only worked 3 times out of 8 Amulet identification only worked 15 times out of 30 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 79% chance Ring drop chance was reduced to 78% Wand drop chance was reduced to 92% Potion drop chance was reduced to 67% Monster death drops spawned with only 82% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25136 Monster spawn increase reached its maximum at turn 45589 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 183876 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: elemental (freq bonus 1) The monster species that spawned more often: stone grue (freq bonus 5) The monster species that spawned more often: plague mouse (freq bonus 5) The monster species that spawned more often: hidden tracker (freq bonus 6) The monster species that spawned more often: marten (freq bonus 3) The monster species that spawned more often: Cthulhu (freq bonus 3) The monster species that spawned more often: concrete elemental (freq bonus 2) The monster species that spawned more often: ant sergeant (freq bonus 6) The monster species that spawned more often: bramble colony (freq bonus 6) The monster species that spawned more often: zog (freq bonus 3) The monster species that spawned more often: bloodshot mewlip (freq bonus 6) The monster species that spawned more often: extremely cute cat (freq bonus 2) The monster species that spawned more often: Amy BSOD (freq bonus 4) The monster species that spawned more often: eldritch mushroom (freq bonus 4) The monster species that spawned more often: gravitator (freq bonus 8) The monster species that spawned more often: colony lichen (freq bonus 2) The monster species that spawned more often: wall dweller (freq bonus 4) The monster species that spawned more often: spikey mushroom patch (freq bonus 5) The monster species that spawned more often: Rendtbar (freq bonus 4) The monster species that spawned more often: old orange dragon (freq bonus 3) The monster species that spawned more often: porter block spore (freq bonus 8) The monster species that never randomly spawned: yellow icky thing The monster species that never randomly spawned: Olog-hai spellcaster The monster species that never randomly spawned: bad bug The monster species that never randomly spawned: illithid The monster species that never randomly spawned: epidote mushroom The monster species that never randomly spawned: silver mushroom The monster species that never randomly spawned: dark growth The monster species that never randomly spawned: Smaug the ADOM Hurthling The monster species that never randomly spawned: death watch beetle The monster species that never randomly spawned: uber pwnzor The RNG hath decreed that this item was never generated: crystal helm (fish bowl) The RNG hath decreed that this item was never generated: leather cloak ((null)) The RNG hath decreed that this item was never generated: spear ((null)) The RNG hath decreed that this item was never generated: elven gauntlets (faded mittens) The RNG hath decreed that this item was never generated: sandwich ((null)) The RNG hath decreed that this item was never generated: chemistry (brand-new) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 13) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 9) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 7) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 36) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 11) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 20) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 15) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 7) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 9) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 58) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 4) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 90) The RNG hath decreed that this item was always generated cursed: nether beam (underworld) The RNG hath decreed that this item was always generated cursed: baked sweet potato ((null)) The RNG hath decreed that this item was always generated cursed: batarang ((null)) The RNG hath decreed that this item was always generated cursed: finger bending (flapping) The RNG hath decreed that this item was always generated cursed: right mouse button stone (gray) The RNG hath decreed that this trap was always invisible: uninformation trap The RNG hath decreed that this trap was generated more often: weak sight trap (freq bonus 2) Next attribute increase check would have come at turn 352 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were level-drain resistant You had infravision You had 1500 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra You could not have safely prayed (229) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Barbarian...