billy2, lawful male aureal Barbarian --------------------- |.................xx| |....@..............| |...f...............| ------------- ...... | [Billy2 the Plunderer] St11 Dx11 Co14 In6 Wi9 Ch3 BarAurMalLaw Dlvl:1 $0 HP20(20) Pw5(5) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male aureal Barbarian. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 281 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 118 Monsters only dropped their musable items with 76% chance Amulet drop chance was reduced to 90% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 41% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16830 Monster spawn increase reached its maximum at turn 104717 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 64140 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: rodent (freq bonus 2) The monster species that spawned more often: Sophie (freq bonus 8) The monster species that spawned more often: invisible warp patch (freq bonus 6) The monster species that spawned more often: petty termite (freq bonus 8) The monster species that spawned more often: Stru-Bes (freq bonus 4) The monster species that spawned more often: magic turret (freq bonus 12) The monster species that spawned more often: plague bat (freq bonus 20) The monster species that spawned more often: spore shrieker (freq bonus 3) The monster species that spawned more often: eye of destruction (freq bonus 8) The monster species that spawned more often: holy cow (freq bonus 4) The monster species that spawned more often: ogre (freq bonus 8) The monster species that spawned more often: gray twen (freq bonus 12) The monster species that spawned more often: Olog-hai warchief (freq bonus 4) The monster species that spawned more often: haxor (freq bonus 8) The monster species that spawned more often: blue blob (freq bonus 7) The monster species that spawned more often: energy mushroom (freq bonus 8) The monster species that spawned more often: poison spinner (freq bonus 3) The monster species that spawned more often: inertia hound (freq bonus 3) The monster species that spawned more often: The Knave of Hearts (freq bonus 6) The monster species that spawned more often: resin troll (freq bonus 4) The monster species that spawned more often: venom monster (freq bonus 3) The monster species that never randomly spawned: walking corpse The monster species that never randomly spawned: giant sludge shoggoth The monster species that never randomly spawned: Null, the Living Void The monster species that never randomly spawned: lethe warp patch The monster species that never randomly spawned: eldritch force fungus The monster species that never randomly spawned: moose The monster species that never randomly spawned: Archon The monster species that never randomly spawned: warhorse The monster species that never randomly spawned: Miss Darkmoon The monster species that never randomly spawned: inertia force fungus The RNG hath decreed that this item was never generated: rhodochrosite (red) The RNG hath decreed that this item was never generated: time stop (untouchable) The RNG hath decreed that this item was never generated: charoite (violet) The RNG hath decreed that this item was never generated: alter reality (mysterious) The RNG hath decreed that this item was never generated: adornment (wooden) The RNG hath decreed that this item was never generated: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 39) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 28) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 6) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 38) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 10) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 13) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 143) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 17) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 6) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 11) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 11) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 5) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 9) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 52) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 97) The RNG hath decreed that this item was always generated cursed: share pain (octogonal) The RNG hath decreed that this item was always generated cursed: silver mace ((null)) The RNG hath decreed that this item was always generated cursed: porter (peppermint) The RNG hath decreed that this item was always generated cursed: RapiRapi ((null)) The RNG hath decreed that this item was always generated cursed: heavy concrete ball ((null)) The RNG hath decreed that this trap was always invisible: sound trap The RNG hath decreed that this trap was generated more often: ventilator (freq bonus 1) Next attribute increase check would have come at turn 417 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You were level-drain resistant You had infravision You had 1500 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra You could not have safely prayed (223) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Barbarian...